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MapRenderer Class Reference
Inheritance diagram for MapRenderer:

Classes

class  MapInstance

Public Types

using DecorationMeshArray = ::std::array<::mce::Mesh, 30>
using NameplateBackgroundInfo = ::std::variant<::std::shared_ptr<::mce::Mesh>, int>

Public Member Functions

virtual void render (::BaseActorRenderContext &, ::ActorRenderData &)
virtual void onAppSuspended ()
MCAPI MapRenderer (::SubClientId clientId, ::std::shared_ptr<::mce::TextureGroup > textureGroup)
MCAPI void _generateMeshes (::BaseActorRenderContext &renderContext)
MCAPI::MapRenderer::MapInstance & _getMapInstance (::MapItemSavedData const &data)
MCAPI void render (::BaseActorRenderContext &renderContext, ::Player *holdingPlayer, ::BlockPos const &pos, ::BlockSource &region, ::MapItemSavedData const &data, bool showOnlyFrame, bool isBasic, ::std::optional< bool > ignoreLighting, ::std::optional<::Brightness const > lightEmission)
MCAPI void * $ctor (::SubClientId clientId, ::std::shared_ptr<::mce::TextureGroup > textureGroup)
MCAPI void $render (::BaseActorRenderContext &, ::ActorRenderData &)
MCAPI void $onAppSuspended ()
virtual void renderDebug (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
virtual void renderEffects (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData)
virtual void renderLeash (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
virtual void renderWaterHole (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
virtual void addAdditionalRenderingIfNeeded (::std::shared_ptr<::mce::TextureGroup > textureGroup)
virtual::AABB getRenderBounds (::Actor const &entity) const
virtual void getLeashOffsets (::Actor &, float yRot, float yRotPrev, float a, bool legacyOffset, ::Bedrock::small_vector_base<::Vec3 > &output) const
virtual void setIsOnScreen (::Actor &, bool, float) const
virtual bool shouldUpdateBonesAndEffectsIfOffScreen (::RenderParams &renderParams) const
virtual bool shouldUpdateEffectsIfOffScreen (::RenderParams &renderParams) const
virtual bool shouldHideHeldItems (::RenderParams &renderParams) const
MCAPI void renderGui (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData)
MCAPI void * $ctor (::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole)
MCAPI void * $ctor (::std::shared_ptr<::Model > model, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole)
MCAPI void * $ctor ()
MCAPI void $dtor ()
MCAPI void $renderDebug (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
MCFOLD void $renderEffects (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData)
MCAPI void $renderLeash (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
MCAPI void $renderWaterHole (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
MCAPI void $addAdditionalRenderingIfNeeded (::std::shared_ptr<::mce::TextureGroup > textureGroup)
MCAPI::AABB $getRenderBounds (::Actor const &entity) const
MCAPI void $getLeashOffsets (::Actor &, float yRot, float yRotPrev, float a, bool legacyOffset, ::Bedrock::small_vector_base<::Vec3 > &output) const
MCAPI void $setIsOnScreen (::Actor &, bool, float) const
MCAPI bool $shouldUpdateBonesAndEffectsIfOffScreen (::RenderParams &renderParams) const
MCAPI bool $shouldUpdateEffectsIfOffScreen (::RenderParams &renderParams) const
MCAPI bool $shouldHideHeldItems (::RenderParams &renderParams) const
MCAPI ::std::vector<::NameTagRenderObject > extractRenderTextObjects (::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &color, float scale, ::std::optional<::Quaternion > const &rotation, ::std::optional<::mce::Color > const &backgroundColor, bool depthTest, bool showBackface, bool showTextBackface, float lineGapHeight) const
virtual::mce::Color _getOverlayColor (::Actor &actor, float a) const
MCAPI::mce::MaterialPtr & getEntityMaterial ()
MCAPI::mce::MaterialPtr & getStaticMaterial ()
MCAPI::mce::MaterialPtr & getTransparentEntityMaterial ()
MCAPI void setupFoilShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const
MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const
MCAPI::mce::Color $_getOverlayColor (::Actor &actor, float a) const
virtual void onAppPaused ()
virtual void onAppUnpaused ()
virtual void onAppPreSuspended ()
virtual void onAppResumed ()
virtual void onAppFocusLost ()
virtual void onAppFocusGained ()
virtual void onAppTerminated ()
virtual void onOperationModeChanged (::OperationMode const operationMode)
virtual void onPerformanceModeChanged (bool const boost)
virtual void onPushNotificationReceived (::PushNotificationMessage const &msg)
virtual void onRefreshRateChanged (::RefreshRate const refreshRate)
virtual void onResizeBegin ()
virtual void onResizeEnd ()
virtual void onDeviceLost ()
virtual void onAppSurfaceCreated ()
virtual void onAppSurfaceDestroyed ()
virtual void onClipboardCopy (::std::string const &clipString)
virtual void onClipboardPaste (::std::string const &clipString)
virtual void onLowMemory (::LowMemorySeverity)
MCAPI void initListener (float priority)
MCAPI void $dtor ()
MCAPI void $onAppPaused ()
MCAPI void $onAppUnpaused ()
MCAPI void $onAppPreSuspended ()
MCAPI void $onAppResumed ()
MCAPI void $onAppFocusLost ()
MCAPI void $onAppFocusGained ()
MCAPI void $onAppTerminated ()
MCAPI void $onOperationModeChanged (::OperationMode const operationMode)
MCAPI void $onPerformanceModeChanged (bool const boost)
MCAPI void $onPushNotificationReceived (::PushNotificationMessage const &msg)
MCAPI void $onRefreshRateChanged (::RefreshRate const refreshRate)
MCAPI void $onResizeBegin ()
MCAPI void $onResizeEnd ()
MCAPI void $onDeviceLost ()
MCAPI void $onAppSurfaceCreated ()
MCAPI void $onAppSurfaceDestroyed ()
MCAPI void $onClipboardCopy (::std::string const &clipString)
MCAPI void $onClipboardPaste (::std::string const &clipString)
MCAPI void $onLowMemory (::LowMemorySeverity)

Static Public Member Functions

static MCAPI void renderLeash (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &allLeashPins)
static MCAPI void _addLeashPinToOutput (::Vec3 const &fromLeashes, ::Vec3 const &toLeashes, ::Actor const &actor, ::Actor const *roper, ::ActorUniqueID const roperID, uint64 const ropeIndex, float const actorFrameAlpha, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &output)
static MCAPI void _drawRopeRange (::BaseActorRenderContext &renderContext, int begin, int end, ::Vec3 const &basisX, ::Vec3 const &basisY, ::Vec3 const &deltaNorm, ::RopePoints const &nodes, ::mce::TexturePtr &tex, float a, ::Vec3 *startPoint, ::Vec3 *endPoint)
static MCAPI void _getLeashPins (float actorFrameAlpha, ::BaseActorRenderContext &renderContext, ::Actor &actor, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &output, ::Bedrock::small_vector_base<::Vec3 > &leashFromOffsets)
static MCAPI bool isDitheringEnabled (::BaseActorRenderContext const &renderContext, ::Actor const &actor)
static MCAPI void renderDebugAttachPos (int renderAttachPos, ::Actor const &mob)
static MCAPI void renderFlame (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
static MCAPI void resetTextures ()
static MCAPI ::Vec2 const & DEFAULT_RENDER_BOUNDS ()
static MCAPI ::mce::MaterialPtr & mFlameMaterial ()
static MCAPI ::mce::Mesh & mFlameMesh ()
static MCAPI ::ActorTextureInfo & mFlameTexture ()
static MCAPI ::mce::MaterialPtr & mLeashMat ()
static MCAPI ::mce::TexturePtr & mLeashTexture ()
static MCAPI void ** $vftable ()
static MCAPI ::NameTagRenderObject _extractRenderTextObject (::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &textColor, ::mce::MaterialPtr const *tagMatOverride, ::mce::MaterialPtr const *textMatOverride, ::mce::Color const &tagColor, float scale, ::std::optional<::Quaternion > const &rotation, float lineGapHeight)
static MCAPI ::mce::Color const & NAME_TAG_BACKGROUND_COLOR ()
static MCAPI ::mce::Color const & NAME_TAG_BACKGROUND_COLOR_EDU ()
static MCAPI void setupFoilShaderParameters (::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon)
static MCAPI void setupFoilShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &tintColor, ::mce::Color const &tintColor2, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, ::glm::vec4 const &blockLightColor, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, ::shaderpacking::BlockLightingFlags flags)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor)
static MCAPI void setEntityConstants (::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &tileLightColor, ::Vec2 const &tileLightColorUV, ::glm::vec4 const &blockLightColor, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2)
static MCAPI ::ResourceLocation const & GLINT_ACTOR_TEXTURE_LOCATION ()
static MCAPI ::ResourceLocation const & GLINT_ITEM_TEXTURE_LOCATION ()
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 16, ::std::shared_ptr<::mce::TextureGroup > > mTextureGroup
::ll::TypedStorage< 8, 64, ::std::unordered_map<::ActorUniqueID, ::std::unique_ptr<::MapRenderer::MapInstance > > > mMapInstances
::ll::TypedStorage< 1, 1, ::SubClientId > mClientId
::ll::TypedStorage< 8, 32, ::mce::TexturePtr > mDecorationTexture
::ll::TypedStorage< 8, 32, ::mce::TexturePtr > mMapBackgroundTexture
::ll::TypedStorage< 8, 32, ::mce::TexturePtr > mIconBackgroundTexture
::ll::TypedStorage< 8, 960, ::std::array<::mce::TexturePtr, 30 > > mMarkerTextures
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mMapMaterial
::ll::TypedStorage< 8, 608, ::mce::Mesh > mBackgroundMesh
::ll::TypedStorage< 8, 608, ::mce::Mesh > mForegroundMesh
::ll::TypedStorage< 8, 18240, ::mce::Mesh[30]> mDecorationMeshes
::ll::TypedStorage< 1, 1, bool > mRenderingInventory
::ll::TypedStorage< 1, 1, bool const > mHasWaterHole
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mEntityAlphatestMaterial
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mEntityAlphatestGlintMaterial
::ll::TypedStorage< 8, 32, ::mce::TexturePtr > mGlintTexture
::ll::TypedStorage< 8, 32, ::mce::TexturePtr > mAtlasTexture
::ll::TypedStorage< 4, 24, ::AABB > mBaseRenderBounds
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::Model > > mModel
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mNameTagBackgroundMat
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mNameTagBackgroundWithBackfaceMat
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mNameTagTextMat
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mNameTagTextWithBackfaceMat
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mDepthTestedNameTagMat
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mDepthTestedNameTagWithBackfaceMat
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mDepthTestedNameTextMat
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mDepthTestedNameTextWithBackfaceMat
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mEntityMaterial
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mTransparentEntityMaterial
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mStaticMaterial
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mLowMemorySubscription
::ll::TypedStorage< 1, 1, bool > mListenerRegistered

Constructor & Destructor Documentation

◆ MapRenderer()

MCAPI MapRenderer::MapRenderer ( ::SubClientId clientId,
::std::shared_ptr<::mce::TextureGroup > textureGroup )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ render() [1/2]

virtual void MapRenderer::render ( ::BaseActorRenderContext & ,
::ActorRenderData &  )
virtual

Implements ActorRenderer.

◆ onAppSuspended()

virtual void MapRenderer::onAppSuspended ( )
virtual

Reimplemented from AppPlatformListener.

◆ _generateMeshes()

MCAPI void MapRenderer::_generateMeshes ( ::BaseActorRenderContext & renderContext)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _getMapInstance()

MCAPI::MapRenderer::MapInstance & MapRenderer::_getMapInstance ( ::MapItemSavedData const & data)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ render() [2/2]

MCAPI void MapRenderer::render ( ::BaseActorRenderContext & renderContext,
::Player * holdingPlayer,
::BlockPos const & pos,
::BlockSource & region,
::MapItemSavedData const & data,
bool showOnlyFrame,
bool isBasic,
::std::optional< bool > ignoreLighting,
::std::optional<::Brightness const > lightEmission )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [1/4]

MCAPI void * MapRenderer::$ctor ( ::SubClientId clientId,
::std::shared_ptr<::mce::TextureGroup > textureGroup )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $render()

MCAPI void MapRenderer::$render ( ::BaseActorRenderContext & ,
::ActorRenderData &  )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppSuspended()

MCAPI void MapRenderer::$onAppSuspended ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderLeash()

MCAPI void ActorRenderer::renderLeash ( ::BaseActorRenderContext & renderContext,
::ActorRenderData & entityRenderData,
::Bedrock::small_vector_base<::ActorRenderer::LeashPins > & allLeashPins )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _addLeashPinToOutput()

MCAPI void ActorRenderer::_addLeashPinToOutput ( ::Vec3 const & fromLeashes,
::Vec3 const & toLeashes,
::Actor const & actor,
::Actor const * roper,
::ActorUniqueID const roperID,
uint64 const ropeIndex,
float const actorFrameAlpha,
::Bedrock::small_vector_base<::ActorRenderer::LeashPins > & output )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _drawRopeRange()

MCAPI void ActorRenderer::_drawRopeRange ( ::BaseActorRenderContext & renderContext,
int begin,
int end,
::Vec3 const & basisX,
::Vec3 const & basisY,
::Vec3 const & deltaNorm,
::RopePoints const & nodes,
::mce::TexturePtr & tex,
float a,
::Vec3 * startPoint,
::Vec3 * endPoint )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _getLeashPins()

MCAPI void ActorRenderer::_getLeashPins ( float actorFrameAlpha,
::BaseActorRenderContext & renderContext,
::Actor & actor,
::Bedrock::small_vector_base<::ActorRenderer::LeashPins > & output,
::Bedrock::small_vector_base<::Vec3 > & leashFromOffsets )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isDitheringEnabled()

MCAPI bool ActorRenderer::isDitheringEnabled ( ::BaseActorRenderContext const & renderContext,
::Actor const & actor )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderDebugAttachPos()

MCAPI void ActorRenderer::renderDebugAttachPos ( int renderAttachPos,
::Actor const & mob )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderFlame()

MCAPI void ActorRenderer::renderFlame ( ::BaseActorRenderContext & renderContext,
::ActorRenderData & entityRenderData )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ resetTextures()

MCAPI void ActorRenderer::resetTextures ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ DEFAULT_RENDER_BOUNDS()

MCAPI ::Vec2 const & ActorRenderer::DEFAULT_RENDER_BOUNDS ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mFlameMaterial()

MCAPI ::mce::MaterialPtr & ActorRenderer::mFlameMaterial ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mFlameMesh()

MCAPI ::mce::Mesh & ActorRenderer::mFlameMesh ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mFlameTexture()

MCAPI ::ActorTextureInfo & ActorRenderer::mFlameTexture ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mLeashMat()

MCAPI ::mce::MaterialPtr & ActorRenderer::mLeashMat ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mLeashTexture()

MCAPI ::mce::TexturePtr & ActorRenderer::mLeashTexture ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/4]

MCAPI void * ActorRenderer::$ctor ( ::std::shared_ptr<::mce::TextureGroup > textureGroup,
::Vec2 const & renderDim,
::Vec3 const & renderDimOffset,
bool hasWaterHole )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [3/4]

MCAPI void * ActorRenderer::$ctor ( ::std::shared_ptr<::Model > model,
::std::shared_ptr<::mce::TextureGroup > textureGroup,
::Vec2 const & renderDim,
::Vec3 const & renderDimOffset,
bool hasWaterHole )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [4/4]

MCAPI void * BaseActorRenderer::$ctor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor() [1/2]

MCAPI void ActorRenderer::$dtor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $renderDebug()

MCAPI void ActorRenderer::$renderDebug ( ::BaseActorRenderContext & renderContext,
::ActorRenderData & entityRenderData )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $renderLeash()

MCAPI void ActorRenderer::$renderLeash ( ::BaseActorRenderContext & renderContext,
::ActorRenderData & entityRenderData )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $renderWaterHole()

MCAPI void ActorRenderer::$renderWaterHole ( ::BaseActorRenderContext & renderContext,
::ActorRenderData & entityRenderData )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $addAdditionalRenderingIfNeeded()

MCAPI void ActorRenderer::$addAdditionalRenderingIfNeeded ( ::std::shared_ptr<::mce::TextureGroup > textureGroup)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getRenderBounds()

MCAPI::AABB ActorRenderer::$getRenderBounds ( ::Actor const & entity) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getLeashOffsets()

MCAPI void ActorRenderer::$getLeashOffsets ( ::Actor & ,
float yRot,
float yRotPrev,
float a,
bool legacyOffset,
::Bedrock::small_vector_base<::Vec3 > & output ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setIsOnScreen()

MCAPI void ActorRenderer::$setIsOnScreen ( ::Actor & ,
bool ,
float  ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shouldUpdateBonesAndEffectsIfOffScreen()

MCAPI bool ActorRenderer::$shouldUpdateBonesAndEffectsIfOffScreen ( ::RenderParams & renderParams) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shouldUpdateEffectsIfOffScreen()

MCAPI bool ActorRenderer::$shouldUpdateEffectsIfOffScreen ( ::RenderParams & renderParams) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shouldHideHeldItems()

MCAPI bool ActorRenderer::$shouldHideHeldItems ( ::RenderParams & renderParams) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable() [1/2]

MCAPI void ** ActorRenderer::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _extractRenderTextObject()

MCAPI ::NameTagRenderObject BaseActorRenderer::_extractRenderTextObject ( ::Tessellator & tessellator,
::std::string const & str,
::std::vector< int > const & widths,
::Vec3 const & pos,
::mce::Color const & textColor,
::mce::MaterialPtr const * tagMatOverride,
::mce::MaterialPtr const * textMatOverride,
::mce::Color const & tagColor,
float scale,
::std::optional<::Quaternion > const & rotation,
float lineGapHeight )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ NAME_TAG_BACKGROUND_COLOR_EDU()

MCAPI ::mce::Color const & BaseActorRenderer::NAME_TAG_BACKGROUND_COLOR_EDU ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getEntityMaterial()

MCAPI::mce::MaterialPtr & ActorShaderManager::getEntityMaterial ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getStaticMaterial()

MCAPI::mce::MaterialPtr & ActorShaderManager::getStaticMaterial ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getTransparentEntityMaterial()

MCAPI::mce::MaterialPtr & ActorShaderManager::getTransparentEntityMaterial ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupFoilShaderParameters() [1/3]

MCAPI void ActorShaderManager::setupFoilShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & entity,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::Vec2 const & uvScale,
float a,
::Brightness lightEmission,
::std::optional<::glm::vec3 > const & lightEmissionColor,
bool allowOverlay ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupFoilShaderParameters() [2/3]

MCAPI void ActorShaderManager::setupFoilShaderParameters ( ::ScreenContext & screenContext,
::TextureUVCoordinateSet const & icon )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupFoilShaderParameters() [3/3]

MCAPI void ActorShaderManager::setupFoilShaderParameters ( ::ScreenContext & screenContext,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::Vec2 const & uvScale )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ GLINT_ACTOR_TEXTURE_LOCATION()

MCAPI ::ResourceLocation const & ActorShaderManager::GLINT_ACTOR_TEXTURE_LOCATION ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ GLINT_ITEM_TEXTURE_LOCATION()

MCAPI ::ResourceLocation const & ActorShaderManager::GLINT_ITEM_TEXTURE_LOCATION ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ initListener()

MCAPI void AppPlatformListener::initListener ( float priority)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor() [2/2]

MCAPI void AppPlatformListener::$dtor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppPaused()

MCAPI void AppPlatformListener::$onAppPaused ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppUnpaused()

MCAPI void AppPlatformListener::$onAppUnpaused ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppPreSuspended()

MCAPI void AppPlatformListener::$onAppPreSuspended ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppResumed()

MCAPI void AppPlatformListener::$onAppResumed ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppFocusLost()

MCAPI void AppPlatformListener::$onAppFocusLost ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppFocusGained()

MCAPI void AppPlatformListener::$onAppFocusGained ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppTerminated()

MCAPI void AppPlatformListener::$onAppTerminated ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onOperationModeChanged()

MCAPI void AppPlatformListener::$onOperationModeChanged ( ::OperationMode const operationMode)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onPerformanceModeChanged()

MCAPI void AppPlatformListener::$onPerformanceModeChanged ( bool const boost)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onPushNotificationReceived()

MCAPI void AppPlatformListener::$onPushNotificationReceived ( ::PushNotificationMessage const & msg)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onRefreshRateChanged()

MCAPI void AppPlatformListener::$onRefreshRateChanged ( ::RefreshRate const refreshRate)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onResizeBegin()

MCAPI void AppPlatformListener::$onResizeBegin ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onResizeEnd()

MCAPI void AppPlatformListener::$onResizeEnd ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onDeviceLost()

MCAPI void AppPlatformListener::$onDeviceLost ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppSurfaceCreated()

MCAPI void AppPlatformListener::$onAppSurfaceCreated ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppSurfaceDestroyed()

MCAPI void AppPlatformListener::$onAppSurfaceDestroyed ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onClipboardCopy()

MCAPI void AppPlatformListener::$onClipboardCopy ( ::std::string const & clipString)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onClipboardPaste()

MCAPI void AppPlatformListener::$onClipboardPaste ( ::std::string const & clipString)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onLowMemory()

MCAPI void AppPlatformListener::$onLowMemory ( ::LowMemorySeverity )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable() [2/2]

MCAPI void ** AppPlatformListener::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: