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NameTagRenderObject & | operator= (NameTagRenderObject const &) |
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MCAPI | NameTagRenderObject (::NameTagRenderObject const &) |
| MCAPI::NameTagRenderObject & | operator= (::NameTagRenderObject &&) |
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MCAPI void * | $ctor (::NameTagRenderObject const &) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 32, ::std::string > | mNameTag |
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::ll::TypedStorage< 8, 8, ::mce::MaterialPtr const * > | mTagMat |
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::ll::TypedStorage< 8, 8, ::mce::MaterialPtr const * > | mTextMatOverride |
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::ll::TypedStorage< 4, 16, ::mce::Color > | mTagColor |
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::ll::TypedStorage< 4, 16, ::mce::Color > | mTextColor |
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::ll::TypedStorage< 4, 12, ::glm::vec3 > | mPos |
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::ll::TypedStorage< 4, 4, float > | mScale |
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::ll::TypedStorage< 8, 24, ::std::variant<::std::shared_ptr<::mce::Mesh >, int > > | mCustomNameplaceMeshOrBackgroundSize |
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::ll::TypedStorage< 4, 20, ::std::optional<::Quaternion > > | mCustomRotation |
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::ll::TypedStorage< 4, 4, float > | mLineHeight |
◆ operator=()
| MCAPI::NameTagRenderObject & NameTagRenderObject::operator= |
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::NameTagRenderObject && | | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following files: