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| MCAPI ::std::vector<::NameTagRenderObject > | extractRenderTextObjects (::Font &font, ::Tessellator &tessellator, ::IVanillaRenderBlockActorComponent &renderComponent, ::std::string const &str, ::Vec3 camTargetPos) |
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MCAPI void | initializeBlockEntityRenderers (::Bedrock::NotNullNonOwnerPtr<::GeometryGroup > const &geometryGroup, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::BlockTessellator &blockTessellator, ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const > const &actorResourceDefinitionGroup, ::ResourcePackManager &resourcePackManager, ::Bedrock::NotNullNonOwnerPtr<::ResourceLoadManager > resourceLoadManager, ::BaseGameVersion const &baseGameVersion, ::Experiments const &experiments) |
| MCAPI void | registerGameSpecificBlockActorRendererCallback (::std::function< void(::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const > const &, ::std::shared_ptr<::mce::TextureGroup >)> callback) |
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MCAPI void | render (::BaseActorRenderContext &entityRenderContext, ::BlockSource &renderSource, ::IVanillaRenderBlockActorComponent &renderComponent, ::Block const &block, bool renderAlphaLayer, ::mce::MaterialPtr const &forcedMat, ::mce::ClientTexture const *forceTex, int breakingAmount, ::std::optional<::dragon::RenderMetadata > renderMetadata) |
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MCAPI void | render (::BaseActorRenderContext &entityRenderContext, ::BlockSource &renderSource, ::IVanillaRenderBlockActorComponent &renderComponent, ::Block const &block, ::Vec3 const &renderPos, ::BlockPos const &worldPos, bool renderAlphaLayer, ::mce::MaterialPtr const &forcedMat, ::mce::ClientTexture const *forceTex, int breakingAmount, ::std::optional<::dragon::RenderMetadata > renderMetadata) |
◆ extractRenderTextObjects()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerGameSpecificBlockActorRendererCallback()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: