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Troubleshooting

SymptomCause → fix
HTTP 401bad or old token (new per start) → take url+token together from ps --json
HTTP 403Origin header → drop it or list it in allowOrigins
connection refusednot up yet or exited → launch without --detach
too many connectionsover wsMaxClients (8) → close some
game closes after ~30 sno manager (see latest.log) → manager status, logs\manager.log, drop --no-manager; CI: config manager=false
clone takes minutes and GBcopied across volumes → BEDD_INSTANCES_DIR on the base's drive, re-clone (Clones)
LeviLauncher not foundmissing or < 1.1 → update, or BEDD_LEVILAUNCHER
instance not found→ LeviLauncher.exe install 1.26.60 --loader; several: BEDD_INSTANCE; see instance list --all
no WebSocket, mod not loadednot 1.26.60 + LeviLamina 26.60.x (latest.log) → LeviLauncher.exe loader install, instance refresh
clone has an old or wrong BeDD mod--keep-mod, running game, or --from pin → mod install <instance> (Upgrading)
"An error has occurred" ("Blaze")shared sign-in → world singleplayer; online: --exclusive-signaling
game uses my normal worlds and optionsnot started by launch, or base not from LeviLauncher 1.1+
firewall prompt per cloneloopbackOnly off → on; non-BeDD servers ask once (Cancel)
console window flashes at startCrashLogger.exe → launch fixes it (Configuration)
closed someone else's gameby process name → by instance; one slot per run
button did nothing after hang-upendless down released → click/holdTicks/releaseOn (Several connections)
look times out, game ops idleworld paused (no ticks) → key ESC
ui stale_ref / occluded / not_ready / unsupported→ read ui again / force:true / retry / simulated input (UI tree)
code:"disabled"feature key false; unknown op: not in this build

Reporting a bug

Open an issue with BeDD.exe version, the request and result, mod config <instance>, and logs\latest.log with trace=true (shows input, synthetic or real).