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GameplayUI::ContainerAPI Class Reference

Public Member Functions

MCAPI::GameplayUI::ContainerItem _containerItemFromItemStack (::ItemStackBase const &item, ::GameplayUI::ContainerItemType containerItemType) const
MCAPI void _doContainerAction (::GameplayUI::ContainerAction const &action)
MCAPI::GameplayUI::ContainerInteractionsContext _getInteractionsContext (::ContainerEnumName container, int slot, bool isDoubleClick, bool isShiftClick) const
MCAPI void _playSound (::SharedTypes::Legacy::LevelSoundEvent eventName) const
MCAPI void _playSound (::std::string const &soundName) const
MCAPI void _recipeAutoCraft (::ContainerEnumName collectionName, int collectionIndex, ::ItemCraftType craftType)
MCAPI void _refreshInputLegend ()
MCAPI void _resetSelectedRecipeTabIfEmpty (::std::unordered_map<::std::string, ::std::shared_ptr<::ContainerModel > > const &containers)
MCAPI ::std::shared_ptr<::ContainerModel > _tryGetContainerModel (::ContainerEnumName containerName) const
MCAPI::CraftingContainerManagerController * _tryGetCraftingContainerManagerController () const
MCAPI void _tryUpdateCraftingContainer ()
MCAPI void closeContainer ()
MCAPI ::std::vector<::GameplayUI::RecipeBookTab > getActiveRecipeBookTabs () const
MCAPI ::std::optional<::GameplayUI::AnvilInfo > getAnvilInfo () const
MCAPI ::std::vector<::GameplayUI::RecipeBookTabData > getAvailableRecipeBookTabs () const
MCAPI ::std::optional<::GameplayUI::BrewingStandInfo > getBrewingStandInfo () const
MCAPI ::std::vector<::GameplayUI::ContainerItem > getBundleContent (int bundleID) const
MCAPI ::std::optional<::GameplayUI::ChestType > getChestType () const
MCAPI ::std::optional<::GameplayUI::ContainerColorMode > getContainerColorMode ()
MCAPI ::std::optional<::GameplayUI::ContainerItem > getContainerItem (::ContainerEnumName containerName, int index) const
MCAPI::std::string getContainerName () const
MCAPI ::std::optional<::GameplayUI::ContainerItem > getFocusedBundle () const
MCAPI::std::string getFocusedSlotTooltip () const
MCAPI ::std::optional<::GameplayUI::FurnaceInfo > getFurnaceInfo () const
MCAPI::std::string getRecipeBookSearchString () const
MCAPI::GameplayUI::ContainerItem getSelectedBundleItem () const
MCAPI::GameplayUI::TradeOfferInfo getTradeOfferInfo (int tradeTier, int tradeIndex) const
MCAPI::GameplayUI::TradeOverview getTradeOverview () const
MCAPI::GameplayUI::TradeTierInfo getTradeTierInfo (int tradeTier) const
MCAPI void handleSlotGamepadDrag (::OreUI::GamepadButton button, ::ContainerEnumName container, int slot)
MCAPI void handleSlotGamepadLongPress (::OreUI::GamepadButton button, ::ContainerEnumName container, int slot)
MCAPI void handleSlotGamepadPress (::OreUI::GamepadButton button, ::ContainerEnumName container, int slot, bool isDoubleClick)
MCAPI void handleSlotMouseDrag (::OreUI::MouseButton button, ::ContainerEnumName container, int slot)
MCAPI void handleSlotMousePress (::OreUI::MouseButton button, ::ContainerEnumName container, int slot, bool isDoubleClick, bool isShiftClick)
MCAPI void handleSlotMouseRelease (::OreUI::MouseButton button, ::ContainerEnumName container, int slot)
MCAPI void handleSlotTouchDrag (::ContainerEnumName container, int slot)
MCAPI void handleSlotTouchLongPressMove (::ContainerEnumName container, int slot, float normalizedValue)
MCAPI void handleSlotTouchLongPressStart (::ContainerEnumName container, int slot)
MCAPI void handleSlotTouchRelease (::ContainerEnumName container, int slot, bool isDoubleClick)
MCAPI bool isRecipeBookAvailable () const
MCAPI void onPlayerOpenContainer (::SharedTypes::Legacy::ContainerType containerType, ::BlockPos const &blockPos, ::ActorUniqueID const &uniqueId)
MCAPI void performAutoTrade (int tradeTier, int tradeIndex)
MCAPI void pullInIngredientsForSelectedTrade ()
MCAPI void selectTrade (int tradeTier, int tradeIndex)
MCAPI void setAnvilPreviewItemName (::std::string const &name)
MCAPI void setRecipeBookFiltering (bool isFiltering)
MCAPI void setRecipeBookSearchString (::std::string const &searchText)
MCAPI void setRecipeBookVisibility (bool visible)
MCAPI ~ContainerAPI ()
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 8, ::LocalPlayer * > mLocalPlayer
::ll::TypedStorage< 8, 64, ::std::function<::ItemRegistryRef()> > mGetItemRegistryRef
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::GuiData > > mGuiData
::ll::TypedStorage< 4, 76, ::GameplayUI::ContainerInteractionsHandler > mInteractionsHandler
::ll::TypedStorage< 8, 128, ::ItemInstance > mSplitMultipleItemTemplate
::ll::TypedStorage< 4, 4, int > mLastPlaceAllAmount
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ContainerManagerController > > mContainerManagerController
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::AnvilContainerManagerModel > > mAnvilContainerManagerModel
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::BrewingStandContainerManagerModel > > mBrewingStandContainerManagerModel
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::ChestContainerManagerModel > > mChestContainerManagerModel
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::CraftingContainerManagerModel > > mCraftingContainerManagerModel
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::FurnaceContainerManagerModel > > mFurnaceContainerManagerModel
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::GrindstoneContainerManagerModel > > mGrindstoneContainerManagerModel
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::HopperContainerManagerModel > > mHopperContainerManagerModel
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::DropperContainerManagerModel > > mDropperContainerManagerModel
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::DispenserContainerManagerModel > > mDispenserContainerManagerModel
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::Trade2ContainerManagerModel > > mTrade2ContainerManagerModel
::ll::TypedStorage< 4, 12, ::BlockPos > mContainerBlockPos
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mUniqueActorId
::ll::TypedStorage< 8, 112, ::GameplayUI::AnvilInfo > mAnvilInfo
::ll::TypedStorage< 8, 24, ::std::vector<::GameplayUI::ContainerInputLegendEntry > > mInputLegend
::ll::TypedStorage< 4, 12, ::std::optional<::GameplayUI::ContainerSlot > > mFocusedContainerSlot

Constructor & Destructor Documentation

◆ ~ContainerAPI()

MCAPI GameplayUI::ContainerAPI::~ContainerAPI ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ _containerItemFromItemStack()

MCAPI::GameplayUI::ContainerItem GameplayUI::ContainerAPI::_containerItemFromItemStack ( ::ItemStackBase const & item,
::GameplayUI::ContainerItemType containerItemType ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _doContainerAction()

MCAPI void GameplayUI::ContainerAPI::_doContainerAction ( ::GameplayUI::ContainerAction const & action)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _getInteractionsContext()

MCAPI::GameplayUI::ContainerInteractionsContext GameplayUI::ContainerAPI::_getInteractionsContext ( ::ContainerEnumName container,
int slot,
bool isDoubleClick,
bool isShiftClick ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _playSound() [1/2]

MCAPI void GameplayUI::ContainerAPI::_playSound ( ::SharedTypes::Legacy::LevelSoundEvent eventName) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _playSound() [2/2]

MCAPI void GameplayUI::ContainerAPI::_playSound ( ::std::string const & soundName) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _recipeAutoCraft()

MCAPI void GameplayUI::ContainerAPI::_recipeAutoCraft ( ::ContainerEnumName collectionName,
int collectionIndex,
::ItemCraftType craftType )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _refreshInputLegend()

MCAPI void GameplayUI::ContainerAPI::_refreshInputLegend ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _resetSelectedRecipeTabIfEmpty()

MCAPI void GameplayUI::ContainerAPI::_resetSelectedRecipeTabIfEmpty ( ::std::unordered_map<::std::string, ::std::shared_ptr<::ContainerModel > > const & containers)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _tryGetContainerModel()

MCAPI ::std::shared_ptr<::ContainerModel > GameplayUI::ContainerAPI::_tryGetContainerModel ( ::ContainerEnumName containerName) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _tryGetCraftingContainerManagerController()

MCAPI::CraftingContainerManagerController * GameplayUI::ContainerAPI::_tryGetCraftingContainerManagerController ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _tryUpdateCraftingContainer()

MCAPI void GameplayUI::ContainerAPI::_tryUpdateCraftingContainer ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ closeContainer()

MCAPI void GameplayUI::ContainerAPI::closeContainer ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getActiveRecipeBookTabs()

MCAPI ::std::vector<::GameplayUI::RecipeBookTab > GameplayUI::ContainerAPI::getActiveRecipeBookTabs ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getAnvilInfo()

MCAPI ::std::optional<::GameplayUI::AnvilInfo > GameplayUI::ContainerAPI::getAnvilInfo ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getAvailableRecipeBookTabs()

MCAPI ::std::vector<::GameplayUI::RecipeBookTabData > GameplayUI::ContainerAPI::getAvailableRecipeBookTabs ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getBrewingStandInfo()

MCAPI ::std::optional<::GameplayUI::BrewingStandInfo > GameplayUI::ContainerAPI::getBrewingStandInfo ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getBundleContent()

MCAPI ::std::vector<::GameplayUI::ContainerItem > GameplayUI::ContainerAPI::getBundleContent ( int bundleID) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getChestType()

MCAPI ::std::optional<::GameplayUI::ChestType > GameplayUI::ContainerAPI::getChestType ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getContainerColorMode()

MCAPI ::std::optional<::GameplayUI::ContainerColorMode > GameplayUI::ContainerAPI::getContainerColorMode ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getContainerItem()

MCAPI ::std::optional<::GameplayUI::ContainerItem > GameplayUI::ContainerAPI::getContainerItem ( ::ContainerEnumName containerName,
int index ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getContainerName()

MCAPI::std::string GameplayUI::ContainerAPI::getContainerName ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getFocusedBundle()

MCAPI ::std::optional<::GameplayUI::ContainerItem > GameplayUI::ContainerAPI::getFocusedBundle ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getFocusedSlotTooltip()

MCAPI::std::string GameplayUI::ContainerAPI::getFocusedSlotTooltip ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getFurnaceInfo()

MCAPI ::std::optional<::GameplayUI::FurnaceInfo > GameplayUI::ContainerAPI::getFurnaceInfo ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getRecipeBookSearchString()

MCAPI::std::string GameplayUI::ContainerAPI::getRecipeBookSearchString ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getSelectedBundleItem()

MCAPI::GameplayUI::ContainerItem GameplayUI::ContainerAPI::getSelectedBundleItem ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getTradeOfferInfo()

MCAPI::GameplayUI::TradeOfferInfo GameplayUI::ContainerAPI::getTradeOfferInfo ( int tradeTier,
int tradeIndex ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getTradeOverview()

MCAPI::GameplayUI::TradeOverview GameplayUI::ContainerAPI::getTradeOverview ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getTradeTierInfo()

MCAPI::GameplayUI::TradeTierInfo GameplayUI::ContainerAPI::getTradeTierInfo ( int tradeTier) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleSlotGamepadDrag()

MCAPI void GameplayUI::ContainerAPI::handleSlotGamepadDrag ( ::OreUI::GamepadButton button,
::ContainerEnumName container,
int slot )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleSlotGamepadLongPress()

MCAPI void GameplayUI::ContainerAPI::handleSlotGamepadLongPress ( ::OreUI::GamepadButton button,
::ContainerEnumName container,
int slot )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleSlotGamepadPress()

MCAPI void GameplayUI::ContainerAPI::handleSlotGamepadPress ( ::OreUI::GamepadButton button,
::ContainerEnumName container,
int slot,
bool isDoubleClick )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleSlotMouseDrag()

MCAPI void GameplayUI::ContainerAPI::handleSlotMouseDrag ( ::OreUI::MouseButton button,
::ContainerEnumName container,
int slot )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleSlotMousePress()

MCAPI void GameplayUI::ContainerAPI::handleSlotMousePress ( ::OreUI::MouseButton button,
::ContainerEnumName container,
int slot,
bool isDoubleClick,
bool isShiftClick )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleSlotMouseRelease()

MCAPI void GameplayUI::ContainerAPI::handleSlotMouseRelease ( ::OreUI::MouseButton button,
::ContainerEnumName container,
int slot )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleSlotTouchDrag()

MCAPI void GameplayUI::ContainerAPI::handleSlotTouchDrag ( ::ContainerEnumName container,
int slot )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleSlotTouchLongPressMove()

MCAPI void GameplayUI::ContainerAPI::handleSlotTouchLongPressMove ( ::ContainerEnumName container,
int slot,
float normalizedValue )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleSlotTouchLongPressStart()

MCAPI void GameplayUI::ContainerAPI::handleSlotTouchLongPressStart ( ::ContainerEnumName container,
int slot )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleSlotTouchRelease()

MCAPI void GameplayUI::ContainerAPI::handleSlotTouchRelease ( ::ContainerEnumName container,
int slot,
bool isDoubleClick )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isRecipeBookAvailable()

MCAPI bool GameplayUI::ContainerAPI::isRecipeBookAvailable ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ onPlayerOpenContainer()

MCAPI void GameplayUI::ContainerAPI::onPlayerOpenContainer ( ::SharedTypes::Legacy::ContainerType containerType,
::BlockPos const & blockPos,
::ActorUniqueID const & uniqueId )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ performAutoTrade()

MCAPI void GameplayUI::ContainerAPI::performAutoTrade ( int tradeTier,
int tradeIndex )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ pullInIngredientsForSelectedTrade()

MCAPI void GameplayUI::ContainerAPI::pullInIngredientsForSelectedTrade ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ selectTrade()

MCAPI void GameplayUI::ContainerAPI::selectTrade ( int tradeTier,
int tradeIndex )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setAnvilPreviewItemName()

MCAPI void GameplayUI::ContainerAPI::setAnvilPreviewItemName ( ::std::string const & name)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setRecipeBookFiltering()

MCAPI void GameplayUI::ContainerAPI::setRecipeBookFiltering ( bool isFiltering)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setRecipeBookSearchString()

MCAPI void GameplayUI::ContainerAPI::setRecipeBookSearchString ( ::std::string const & searchText)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setRecipeBookVisibility()

MCAPI void GameplayUI::ContainerAPI::setRecipeBookVisibility ( bool visible)
Attention
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◆ $dtor()

MCAPI void GameplayUI::ContainerAPI::$dtor ( )
Attention
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The documentation for this class was generated from the following files: