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| MCAPI::GameplayUI::ContainerAction | handleSlotGamepadDrag (::GameplayUI::ContainerInteractionsContext context, ::OreUI::GamepadButton button, ::ContainerEnumName container, int slot) |
| MCAPI::GameplayUI::ContainerAction | handleSlotGamepadPress (::GameplayUI::ContainerInteractionsContext context, ::OreUI::GamepadButton button, ::ContainerEnumName container, int slot) |
| MCAPI::GameplayUI::ContainerAction | handleSlotMousePress (::GameplayUI::ContainerInteractionsContext context, ::OreUI::MouseButton button, ::ContainerEnumName container, int slot) |
| MCAPI::GameplayUI::ContainerAction | handleSlotMouseRelease (::GameplayUI::ContainerInteractionsContext context, ::OreUI::MouseButton button, ::ContainerEnumName container, int slot) |
| MCAPI::GameplayUI::ContainerAction | handleSlotTouchRelease (::GameplayUI::ContainerInteractionsContext context, ::ContainerEnumName container, int slot) |
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::ll::TypedStorage< 1, 1, bool > | mDoneActionThisClick |
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::ll::TypedStorage< 1, 1, bool > | mPressWasDoubleClick |
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::ll::TypedStorage< 1, 1, bool > | mIsDistributingItem |
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::ll::TypedStorage< 1, 1, bool > | mJustSetCustomSplit |
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::ll::TypedStorage< 4, 12, ::std::optional<::GameplayUI::ContainerSlot > > | mGamepadSplitCustomCandidate |
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::ll::TypedStorage< 1, 1, bool > | mGamepadDidPlaceStack |
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::ll::TypedStorage< 1, 1, bool > | mGamepadDidPlaceOne |
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::ll::TypedStorage< 4, 8, ::GameplayUI::ContainerSlot > | mDistributeSource |
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::ll::TypedStorage< 4, 48, ::GameplayUI::ContainerInteractionState > | mState |
◆ handleSlotGamepadDrag()
| MCAPI::GameplayUI::ContainerAction GameplayUI::ContainerInteractionsHandler::handleSlotGamepadDrag |
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::GameplayUI::ContainerInteractionsContext | context, |
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::OreUI::GamepadButton | button, |
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::ContainerEnumName | container, |
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int | slot ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ handleSlotGamepadPress()
| MCAPI::GameplayUI::ContainerAction GameplayUI::ContainerInteractionsHandler::handleSlotGamepadPress |
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::GameplayUI::ContainerInteractionsContext | context, |
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::OreUI::GamepadButton | button, |
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::ContainerEnumName | container, |
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int | slot ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ handleSlotMousePress()
| MCAPI::GameplayUI::ContainerAction GameplayUI::ContainerInteractionsHandler::handleSlotMousePress |
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::GameplayUI::ContainerInteractionsContext | context, |
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::OreUI::MouseButton | button, |
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::ContainerEnumName | container, |
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int | slot ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ handleSlotMouseRelease()
| MCAPI::GameplayUI::ContainerAction GameplayUI::ContainerInteractionsHandler::handleSlotMouseRelease |
( |
::GameplayUI::ContainerInteractionsContext | context, |
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::OreUI::MouseButton | button, |
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::ContainerEnumName | container, |
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int | slot ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ handleSlotTouchRelease()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: