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OreUI::HybridResourceHandler Class Reference
Inheritance diagram for OreUI::HybridResourceHandler:

Public Types

using Status = ::Gameface::ResourceHandlerStatus

Public Member Functions

HybridResourceHandler & operator= (HybridResourceHandler const &)
 HybridResourceHandler (HybridResourceHandler const &)
virtual::Gameface::ResourceHandlerStatus onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response)
virtual::Gameface::ResourceHandlerStatus onResourceStreamRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceStreamResponse &response)
virtual void update ()
MCAPI HybridResourceHandler (::ResourcePackManager const &packManager, ::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem > const &fileSystem, ::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const &fileAccess, ::Core::Path const &dataPath, ::std::function<::Gameface::ISyncStreamReader *(::IFileAccess &, ::Core::Path)> const &syncStreamReaderFactory, ::Gameface::TemporaryTextureHolder &temporaryTextureHolder)
MCAPI ::std::optional<::OreUI::HybridResourceLocation > _getAssetResourceLocationFromResourcePackManager (::Gameface::ResourceRequest const &request) const
MCAPI void * $ctor (::ResourcePackManager const &packManager, ::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem > const &fileSystem, ::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const &fileAccess, ::Core::Path const &dataPath, ::std::function<::Gameface::ISyncStreamReader *(::IFileAccess &, ::Core::Path)> const &syncStreamReaderFactory, ::Gameface::TemporaryTextureHolder &temporaryTextureHolder)
MCAPI::Gameface::ResourceHandlerStatus $onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response)
MCAPI::Gameface::ResourceHandlerStatus $onResourceStreamRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceStreamResponse &response)
MCAPI void $update ()
virtual void onViewCreate (::IClientInstance &client)
virtual void onAppPreSuspend ()
MCAPI void $onViewCreate (::IClientInstance &client)
MCAPI void $onAppPreSuspend ()

Public Attributes

::ll::TypedStorage< 8, 8, ::ResourcePackManager const & > mPackManager
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::IFileAccess > > mFileAccess
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::Core::FileSystem > > mFileSystem
::ll::TypedStorage< 8, 32, ::Core::PathBuffer<::std::string > > mDataPath
::ll::TypedStorage< 8, 64, ::std::function<::Gameface::ISyncStreamReader *(::IFileAccess &, ::Core::Path)> > mSyncStreamReaderFactory
::ll::TypedStorage< 8, 8, ::Gameface::TemporaryTextureHolder & > mTemporaryTextureHolder

Constructor & Destructor Documentation

◆ HybridResourceHandler()

MCAPI OreUI::HybridResourceHandler::HybridResourceHandler ( ::ResourcePackManager const & packManager,
::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem > const & fileSystem,
::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const & fileAccess,
::Core::Path const & dataPath,
::std::function<::Gameface::ISyncStreamReader *(::IFileAccess &, ::Core::Path)> const & syncStreamReaderFactory,
::Gameface::TemporaryTextureHolder & temporaryTextureHolder )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ onResourceRequest()

virtual::Gameface::ResourceHandlerStatus OreUI::HybridResourceHandler::onResourceRequest ( ::Gameface::ResourceRequest const & request,
::Gameface::ResourceResponse & response )
virtual

◆ onResourceStreamRequest()

virtual::Gameface::ResourceHandlerStatus OreUI::HybridResourceHandler::onResourceStreamRequest ( ::Gameface::ResourceRequest const & request,
::Gameface::ResourceStreamResponse & response )
virtual

◆ update()

virtual void OreUI::HybridResourceHandler::update ( )
virtual

◆ _getAssetResourceLocationFromResourcePackManager()

MCAPI ::std::optional<::OreUI::HybridResourceLocation > OreUI::HybridResourceHandler::_getAssetResourceLocationFromResourcePackManager ( ::Gameface::ResourceRequest const & request) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * OreUI::HybridResourceHandler::$ctor ( ::ResourcePackManager const & packManager,
::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem > const & fileSystem,
::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const & fileAccess,
::Core::Path const & dataPath,
::std::function<::Gameface::ISyncStreamReader *(::IFileAccess &, ::Core::Path)> const & syncStreamReaderFactory,
::Gameface::TemporaryTextureHolder & temporaryTextureHolder )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onResourceStreamRequest()

MCAPI::Gameface::ResourceHandlerStatus OreUI::HybridResourceHandler::$onResourceStreamRequest ( ::Gameface::ResourceRequest const & request,
::Gameface::ResourceStreamResponse & response )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $update()

MCAPI void OreUI::HybridResourceHandler::$update ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onViewCreate()

MCAPI void Gameface::IResourceHandler::$onViewCreate ( ::IClientInstance & client)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppPreSuspend()

MCAPI void Gameface::IResourceHandler::$onAppPreSuspend ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: