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Gameface::TemporaryTextureHolder Class Reference

Public Types

using ImageId = uint64
using TextureResource

Public Member Functions

MCAPI void dropImageBuffer (uint64 id)
MCAPI uint64 holdTexturePtr (::mce::TexturePtr texture)

Public Attributes

::ll::TypedStorage< 8, 80, ::std::mutex > mMutex
::ll::TypedStorage< 8, 8, uint64 > mId
::ll::TypedStorage< 8, 16, ::std::map< uint64, ::std::variant<::cg::ImageBuffer, ::mce::TexturePtr, ::std::shared_ptr<::GeometryAtlas::IAtlasTile > > > > mTextureResources

Member Typedef Documentation

◆ TextureResource

using Gameface::TemporaryTextureHolder::TextureResource
Initial value:
::std::variant<::cg::ImageBuffer, ::mce::TexturePtr, ::std::shared_ptr<::GeometryAtlas::IAtlasTile>>

Member Function Documentation

◆ dropImageBuffer()

MCAPI void Gameface::TemporaryTextureHolder::dropImageBuffer ( uint64 id)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ holdTexturePtr()

MCAPI uint64 Gameface::TemporaryTextureHolder::holdTexturePtr ( ::mce::TexturePtr texture)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: