◆ TextureResource
| using Gameface::TemporaryTextureHolder::TextureResource |
Initial value:
::std::variant<::cg::ImageBuffer, ::mce::TexturePtr, ::std::shared_ptr<::GeometryAtlas::IAtlasTile>>
◆ dropImageBuffer()
| MCAPI void Gameface::TemporaryTextureHolder::dropImageBuffer |
( |
uint64 | id | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ holdTexturePtr()
| MCAPI uint64 Gameface::TemporaryTextureHolder::holdTexturePtr |
( |
::mce::TexturePtr | texture | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: