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Gameface::IResourceHandler Class Referenceabstract
Inheritance diagram for Gameface::IResourceHandler:

Public Types

using Status = ::Gameface::ResourceHandlerStatus

Public Member Functions

virtual::Gameface::ResourceHandlerStatus onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response)=0
virtual::Gameface::ResourceHandlerStatus onResourceStreamRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceStreamResponse &response)=0
virtual void update ()=0
virtual void onViewCreate (::IClientInstance &client)
virtual void onAppPreSuspend ()
MCAPI void $onViewCreate (::IClientInstance &client)
MCAPI void $onAppPreSuspend ()

Member Function Documentation

◆ $onViewCreate()

MCAPI void Gameface::IResourceHandler::$onViewCreate ( ::IClientInstance & client)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppPreSuspend()

MCAPI void Gameface::IResourceHandler::$onAppPreSuspend ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: