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HudCameraRenderer Class Reference
Inheritance diagram for HudCameraRenderer:

Public Types

enum class  State : int { None = 0 , ShowBlackBars = 1 , ShowShutter = 2 , ShowPicture = 3 }
enum class  State : int { None = 0 , ShowBlackBars = 1 , ShowShutter = 2 , ShowPicture = 3 }

Public Member Functions

virtual ::std::shared_ptr<::UICustomRenderer > clone () const
virtual void render (::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &, int)
virtual bool update (::IClientInstance &client, ::UIControl &, ::UIScene const &)
virtual void onTakePictureNow (::Player &player, ::Actor *camera, ::Actor *target)
virtual void onStartTakingPicture (::Player &player)
virtual void onEndTakingPicture (::Player &player, ::Actor *camera, ::Actor *target)
MCAPI HudCameraRenderer ()
MCAPI void _drawBlackBars (::ScreenContext &screenContext, float barToScreenRatio, int screenWidth, int screenHeight)
MCAPI void _drawPicture (::ScreenContext &screenContext, float slideOffScreenRatio, int screenWidth, int screenHeight)
MCAPI void * $ctor ()
MCAPI ::std::shared_ptr<::UICustomRenderer > $clone () const
MCAPI void $render (::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &, int)
MCAPI bool $update (::IClientInstance &client, ::UIControl &, ::UIScene const &)
MCAPI void $onTakePictureNow (::Player &player, ::Actor *camera, ::Actor *target)
MCAPI void $onStartTakingPicture (::Player &player)
MCAPI void $onEndTakingPicture (::Player &player, ::Actor *camera, ::Actor *target)
virtual void frameUpdate (::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner)
virtual void frameUpdate (::MinecraftUIFrameUpdateContext &, ::UIControl &)
virtual void render (::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)
virtual void preRenderSetup (::UIRenderContext &renderContext)
virtual void preRenderSetup (::MinecraftUIRenderContext &renderContext)
MCAPI void $frameUpdate (::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner)
MCAPI void $frameUpdate (::MinecraftUIFrameUpdateContext &, ::UIControl &)
MCAPI void $render (::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)
MCAPI void $preRenderSetup (::UIRenderContext &renderContext)
MCAPI void $preRenderSetup (::MinecraftUIRenderContext &renderContext)
virtual::UIBatchType getBatchType () const
virtual int getCustomId () const
virtual int getNumRenderPasses () const
virtual::ResourceLocation getResourceLocation (int textureSlot, int pass) const
virtual::UIMaterialType getUIMaterialType (int pass) const
virtual bool getRequiresPreRenderSetup (int pass) const
virtual void onVisibilityChanged (bool visible)
virtual void collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents)
virtual::UIItemRenderInfo getItemRenderInfo () const
MCAPI::UIBatchType $getBatchType () const
MCAPI int $getCustomId () const
MCAPI int $getNumRenderPasses () const
MCAPI::ResourceLocation $getResourceLocation (int textureSlot, int pass) const
MCAPI::UIMaterialType $getUIMaterialType (int pass) const
MCAPI bool $getRequiresPreRenderSetup (int pass) const
MCAPI void $onVisibilityChanged (bool visible)
MCAPI void $collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents)
MCAPI::UIItemRenderInfo $getItemRenderInfo () const

Static Public Member Functions

static MCAPI void ** $vftableForMinecraftUICustomRenderer ()
static MCAPI void ** $vftableForCameraCallbacks ()
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 4, 4, ::HudCameraRenderer::State > mState
::ll::TypedStorage< 4, 4, float > mShowTime
::ll::TypedStorage< 8, 32, ::mce::TexturePtr > mPhotoTexture
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mColorMaterial
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mTexMaterial
::ll::TypedStorage< 1, 1, bool > mImmediatePicture
::ll::TypedStorage< 4, 4, float > mPropagatedAlpha

Constructor & Destructor Documentation

◆ HudCameraRenderer()

MCAPI HudCameraRenderer::HudCameraRenderer ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ clone()

virtual ::std::shared_ptr<::UICustomRenderer > HudCameraRenderer::clone ( ) const
virtual

Implements UICustomRenderer.

◆ render() [1/2]

virtual void HudCameraRenderer::render ( ::MinecraftUIRenderContext & renderContext,
::IClientInstance & client,
::UIControl & ,
int  )
virtual

◆ update()

virtual bool HudCameraRenderer::update ( ::IClientInstance & client,
::UIControl & ,
::UIScene const &  )
virtual

Reimplemented from UICustomRenderer.

◆ onTakePictureNow()

virtual void HudCameraRenderer::onTakePictureNow ( ::Player & player,
::Actor * camera,
::Actor * target )
virtual

Implements CameraCallbacks.

◆ onStartTakingPicture()

virtual void HudCameraRenderer::onStartTakingPicture ( ::Player & player)
virtual

Implements CameraCallbacks.

◆ onEndTakingPicture()

virtual void HudCameraRenderer::onEndTakingPicture ( ::Player & player,
::Actor * camera,
::Actor * target )
virtual

Implements CameraCallbacks.

◆ _drawBlackBars()

MCAPI void HudCameraRenderer::_drawBlackBars ( ::ScreenContext & screenContext,
float barToScreenRatio,
int screenWidth,
int screenHeight )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _drawPicture()

MCAPI void HudCameraRenderer::_drawPicture ( ::ScreenContext & screenContext,
float slideOffScreenRatio,
int screenWidth,
int screenHeight )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * HudCameraRenderer::$ctor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $clone()

MCAPI ::std::shared_ptr<::UICustomRenderer > HudCameraRenderer::$clone ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $render() [1/2]

MCAPI void HudCameraRenderer::$render ( ::MinecraftUIRenderContext & renderContext,
::IClientInstance & client,
::UIControl & ,
int  )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $update()

MCAPI bool HudCameraRenderer::$update ( ::IClientInstance & client,
::UIControl & ,
::UIScene const &  )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onTakePictureNow()

MCAPI void HudCameraRenderer::$onTakePictureNow ( ::Player & player,
::Actor * camera,
::Actor * target )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onStartTakingPicture()

MCAPI void HudCameraRenderer::$onStartTakingPicture ( ::Player & player)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onEndTakingPicture()

MCAPI void HudCameraRenderer::$onEndTakingPicture ( ::Player & player,
::Actor * camera,
::Actor * target )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForMinecraftUICustomRenderer()

MCAPI void ** HudCameraRenderer::$vftableForMinecraftUICustomRenderer ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForCameraCallbacks()

MCAPI void ** HudCameraRenderer::$vftableForCameraCallbacks ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ frameUpdate()

virtual void MinecraftUICustomRenderer::frameUpdate ( ::UIFrameUpdateContext & frameUpdateContext,
::UIControl & owner )
virtualinherited

Implements UICustomRenderer.

◆ render() [2/2]

virtual void MinecraftUICustomRenderer::render ( ::UIRenderContext & renderContext,
::IClientInstance & client,
::UIControl & owner,
int pass )
virtualinherited

Implements UICustomRenderer.

◆ preRenderSetup()

virtual void MinecraftUICustomRenderer::preRenderSetup ( ::UIRenderContext & renderContext)
virtualinherited

Reimplemented from UICustomRenderer.

◆ $frameUpdate() [1/2]

MCAPI void MinecraftUICustomRenderer::$frameUpdate ( ::UIFrameUpdateContext & frameUpdateContext,
::UIControl & owner )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $frameUpdate() [2/2]

MCAPI void MinecraftUICustomRenderer::$frameUpdate ( ::MinecraftUIFrameUpdateContext & ,
::UIControl &  )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $render() [2/2]

MCAPI void MinecraftUICustomRenderer::$render ( ::UIRenderContext & renderContext,
::IClientInstance & client,
::UIControl & owner,
int pass )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $preRenderSetup() [1/2]

MCAPI void MinecraftUICustomRenderer::$preRenderSetup ( ::UIRenderContext & renderContext)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $preRenderSetup() [2/2]

MCAPI void MinecraftUICustomRenderer::$preRenderSetup ( ::MinecraftUIRenderContext & renderContext)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** MinecraftUICustomRenderer::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getBatchType()

MCAPI::UIBatchType UICustomRenderer::$getBatchType ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getCustomId()

MCAPI int UICustomRenderer::$getCustomId ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getNumRenderPasses()

MCAPI int UICustomRenderer::$getNumRenderPasses ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getResourceLocation()

MCAPI::ResourceLocation UICustomRenderer::$getResourceLocation ( int textureSlot,
int pass ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getUIMaterialType()

MCAPI::UIMaterialType UICustomRenderer::$getUIMaterialType ( int pass) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getRequiresPreRenderSetup()

MCAPI bool UICustomRenderer::$getRequiresPreRenderSetup ( int pass) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onVisibilityChanged()

MCAPI void UICustomRenderer::$onVisibilityChanged ( bool visible)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $collectScreenEvents()

MCAPI void UICustomRenderer::$collectScreenEvents ( ::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > & screenEvents)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getItemRenderInfo()

MCAPI::UIItemRenderInfo UICustomRenderer::$getItemRenderInfo ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: