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virtual void | preRenderSetup (::UIRenderContext &renderContext) |
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virtual ::std::shared_ptr<::UICustomRenderer > | clone () const =0 |
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virtual bool | update (::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene) |
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virtual void | frameUpdate (::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner)=0 |
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virtual void | render (::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)=0 |
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virtual::UIBatchType | getBatchType () const |
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virtual int | getCustomId () const |
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virtual int | getNumRenderPasses () const |
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virtual::ResourceLocation | getResourceLocation (int textureSlot, int pass) const |
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virtual::UIMaterialType | getUIMaterialType (int pass) const |
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virtual bool | getRequiresPreRenderSetup (int pass) const |
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virtual void | onVisibilityChanged (bool visible) |
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virtual void | collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents) |
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virtual::UIItemRenderInfo | getItemRenderInfo () const |
| MCAPI void | $preRenderSetup (::UIRenderContext &renderContext) |
| MCAPI bool | $update (::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene) |
| MCAPI::UIBatchType | $getBatchType () const |
| MCAPI int | $getCustomId () const |
| MCAPI int | $getNumRenderPasses () const |
| MCAPI::ResourceLocation | $getResourceLocation (int textureSlot, int pass) const |
| MCAPI::UIMaterialType | $getUIMaterialType (int pass) const |
| MCAPI bool | $getRequiresPreRenderSetup (int pass) const |
| MCAPI void | $onVisibilityChanged (bool visible) |
| MCAPI void | $collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents) |
| MCAPI::UIItemRenderInfo | $getItemRenderInfo () const |
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::ll::TypedStorage< 4, 4, float > | mPropagatedAlpha |
◆ $preRenderSetup()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $update()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getBatchType()
| MCAPI::UIBatchType UICustomRenderer::$getBatchType |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getCustomId()
| MCAPI int UICustomRenderer::$getCustomId |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getNumRenderPasses()
| MCAPI int UICustomRenderer::$getNumRenderPasses |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getResourceLocation()
| MCAPI::ResourceLocation UICustomRenderer::$getResourceLocation |
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int | textureSlot, |
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int | pass ) const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getUIMaterialType()
| MCAPI::UIMaterialType UICustomRenderer::$getUIMaterialType |
( |
int | pass | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getRequiresPreRenderSetup()
| MCAPI bool UICustomRenderer::$getRequiresPreRenderSetup |
( |
int | pass | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onVisibilityChanged()
| MCAPI void UICustomRenderer::$onVisibilityChanged |
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bool | visible | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $collectScreenEvents()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getItemRenderInfo()
| MCAPI::UIItemRenderInfo UICustomRenderer::$getItemRenderInfo |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** UICustomRenderer::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: