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OreUI::StructureResourceHandler Class Reference
Inheritance diagram for OreUI::StructureResourceHandler:

Classes

struct  ThumbnailRequest

Public Types

enum class  FetchRequestState : int {
  Idle = 0 , ThumbnailFetchPending = 1 , ThumbnailReceived = 2 , ThumbnailEmpty = 3 ,
  UserImageProcessed = 4
}
enum class  FetchRequestState : int {
  Idle = 0 , ThumbnailFetchPending = 1 , ThumbnailReceived = 2 , ThumbnailEmpty = 3 ,
  UserImageProcessed = 4
}
using ReqResponsePair = ::std::pair<::Gameface::ResourceRequest, ::Gameface::ResourceResponse>
using Status = ::Gameface::ResourceHandlerStatus

Public Member Functions

StructureResourceHandler & operator= (StructureResourceHandler const &)
 StructureResourceHandler (StructureResourceHandler const &)
virtual void update ()
virtual void onViewCreate (::IClientInstance &client)
virtual::Gameface::ResourceHandlerStatus onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response)
virtual::Gameface::ResourceHandlerStatus onResourceStreamRequest (::Gameface::ResourceRequest const &, ::Gameface::ResourceStreamResponse &)
MCAPI StructureResourceHandler (::ResourcePackManager const &packManager, ::Gameface::TemporaryTextureHolder &textureHolder)
MCAPI bool _sendFetchAsync (::std::string_view id, ::std::pair<::Gameface::ResourceRequest, ::Gameface::ResourceResponse > const &reqResponsePair)
MCAPI void * $ctor (::ResourcePackManager const &packManager, ::Gameface::TemporaryTextureHolder &textureHolder)
MCAPI void $update ()
MCAPI void $onViewCreate (::IClientInstance &client)
MCAPI::Gameface::ResourceHandlerStatus $onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response)
MCAPI::Gameface::ResourceHandlerStatus $onResourceStreamRequest (::Gameface::ResourceRequest const &, ::Gameface::ResourceStreamResponse &)
virtual void onAppPreSuspend ()
MCAPI void $onAppPreSuspend ()

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::ResourcePackManager const & > mPackManager
::ll::TypedStorage< 8, 8, ::Gameface::TemporaryTextureHolder & > mTextureHolder
::ll::TypedStorage< 8, 616, ::MPMCQueue<::std::pair<::Gameface::ResourceRequest, ::Gameface::ResourceResponse > > > mStructureRequestsQueue
::ll::TypedStorage< 1, 1, bool > mStructureRequestsQueuePending
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::IClientInstance > > mClient
::ll::TypedStorage< 8, 64, ::std::unordered_map<::mce::UUID, ::OreUI::StructureResourceHandler::ThumbnailRequest > > mFetchRequests
::ll::TypedStorage< 8, 8, ::std::shared_mutex > mFetchRequestsMutex
::ll::TypedStorage< 8, 336, ::TaskGroup > mTaskGroup

Constructor & Destructor Documentation

◆ StructureResourceHandler()

MCAPI OreUI::StructureResourceHandler::StructureResourceHandler ( ::ResourcePackManager const & packManager,
::Gameface::TemporaryTextureHolder & textureHolder )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ update()

virtual void OreUI::StructureResourceHandler::update ( )
virtual

◆ onViewCreate()

virtual void OreUI::StructureResourceHandler::onViewCreate ( ::IClientInstance & client)
virtual

Reimplemented from Gameface::IResourceHandler.

◆ onResourceRequest()

virtual::Gameface::ResourceHandlerStatus OreUI::StructureResourceHandler::onResourceRequest ( ::Gameface::ResourceRequest const & request,
::Gameface::ResourceResponse & response )
virtual

◆ onResourceStreamRequest()

virtual::Gameface::ResourceHandlerStatus OreUI::StructureResourceHandler::onResourceStreamRequest ( ::Gameface::ResourceRequest const & ,
::Gameface::ResourceStreamResponse &  )
virtual

◆ _sendFetchAsync()

MCAPI bool OreUI::StructureResourceHandler::_sendFetchAsync ( ::std::string_view id,
::std::pair<::Gameface::ResourceRequest, ::Gameface::ResourceResponse > const & reqResponsePair )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * OreUI::StructureResourceHandler::$ctor ( ::ResourcePackManager const & packManager,
::Gameface::TemporaryTextureHolder & textureHolder )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $update()

MCAPI void OreUI::StructureResourceHandler::$update ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onViewCreate()

MCAPI void OreUI::StructureResourceHandler::$onViewCreate ( ::IClientInstance & client)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onResourceRequest()

MCAPI::Gameface::ResourceHandlerStatus OreUI::StructureResourceHandler::$onResourceRequest ( ::Gameface::ResourceRequest const & request,
::Gameface::ResourceResponse & response )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onResourceStreamRequest()

MCAPI::Gameface::ResourceHandlerStatus OreUI::StructureResourceHandler::$onResourceStreamRequest ( ::Gameface::ResourceRequest const & ,
::Gameface::ResourceStreamResponse &  )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** OreUI::StructureResourceHandler::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onAppPreSuspend()

MCAPI void Gameface::IResourceHandler::$onAppPreSuspend ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: