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FrameUpdateContext Class Reference
Inheritance diagram for FrameUpdateContext:

Public Member Functions

FrameUpdateContext & operator= (FrameUpdateContext const &)
 FrameUpdateContext (FrameUpdateContext const &)
MCAPI ~FrameUpdateContext ()
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 8, ::mce::RenderContext & > mRenderContext
::ll::TypedStorage< 8, 8, ::MinecraftGameplayGraphicsResources & > mMinecraftGameplayGraphicsResources
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::mce::TextureGroup > > mTextureGroup
::ll::TypedStorage< 8, 8, ::Tessellator & > mTessellator

Constructor & Destructor Documentation

◆ ~FrameUpdateContext()

MCAPI FrameUpdateContext::~FrameUpdateContext ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ $dtor()

MCAPI void FrameUpdateContext::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: