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FrameUpdateContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/FrameUpdateContextBase.h"
7
8// auto generated forward declare list
9// clang-format off
11class Tessellator;
12namespace mce { class RenderContext; }
13namespace mce { class TextureGroup; }
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::mce::RenderContext&> mRenderContext;
21 ::ll::TypedStorage<8, 8, ::MinecraftGameplayGraphicsResources&> mMinecraftGameplayGraphicsResources;
22 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::TextureGroup>> mTextureGroup;
23 ::ll::TypedStorage<8, 8, ::Tessellator&> mTessellator;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 FrameUpdateContext& operator=(FrameUpdateContext const&);
29 FrameUpdateContext(FrameUpdateContext const&);
30 FrameUpdateContext();
31
32public:
33 // member functions
34 // NOLINTBEGIN
36 // NOLINTEND
37
38public:
39 // destructor thunk
40 // NOLINTBEGIN
41 MCNAPI void $dtor();
42 // NOLINTEND
43};
Definition FrameUpdateContextBase.h:5
Definition FrameUpdateContext.h:5
MCAPI ~FrameUpdateContext()
MCAPI void $dtor()
Definition MinecraftGameplayGraphicsResources.h:5
Definition Tessellator.h:5
Definition RenderContext.h:7
Definition TextureGroup.h:7