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PlayerPermissionsManager Class Reference

Public Member Functions

virtual bool hasPlayerPermissions (::ActorUniqueID playerId) const
MCAPI PlayerPermissionsManager (::Bedrock::NonOwnerPointer<::PlayerAbilitiesManager > playerAbilitiesManager, ::Bedrock::NonOwnerPointer<::PlayerListManager > playerListManager, ::std::function<::Player *()> getPrimaryLocalPlayer)
MCAPI void _loadLocalPermissionsList ()
MCAPI void * $ctor (::Bedrock::NonOwnerPointer<::PlayerAbilitiesManager > playerAbilitiesManager, ::Bedrock::NonOwnerPointer<::PlayerListManager > playerListManager, ::std::function<::Player *()> getPrimaryLocalPlayer)
MCAPI bool $hasPlayerPermissions (::ActorUniqueID playerId) const

Public Attributes

::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PlayerAbilitiesManager > > mPlayerAbilitiesManager
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PlayerListManager > > mPlayerListManager
::ll::TypedStorage< 8, 64, ::std::function<::Player *()> > mGetPrimaryLocalPlayer
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mCurrentPlayerID
::ll::TypedStorage< 1, 2, ::std::optional<::PlayerPermissionLevel > > mCurrentPlayerPermissionLevel
::ll::TypedStorage< 8, 24, ::std::vector<::std::pair<::AbilitiesIndex, bool > > > mCurrentPlayerPermissionsList
::ll::TypedStorage< 8, 24, ::std::vector<::std::pair<::AbilitiesIndex, bool > > > mLocalPlayerPermissionsList
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mPlayerAbilitiesSubscription
::ll::TypedStorage< 8, 48, ::Bedrock::PubSub::Publisher< void(::ActorUniqueID const &, bool), ::Bedrock::PubSub::ThreadModel::SingleThreaded, 0 > > mPlayerPermissionsChangedPublisher
::ll::TypedStorage< 8, 48, ::Bedrock::PubSub::Publisher< void(::ActorUniqueID const &, ::std::optional<::PlayerPermissionLevel >), ::Bedrock::PubSub::ThreadModel::SingleThreaded, 0 > > mCachedPlayerPermissionLevelChangedPublisher

Constructor & Destructor Documentation

◆ PlayerPermissionsManager()

MCAPI PlayerPermissionsManager::PlayerPermissionsManager ( ::Bedrock::NonOwnerPointer<::PlayerAbilitiesManager > playerAbilitiesManager,
::Bedrock::NonOwnerPointer<::PlayerListManager > playerListManager,
::std::function<::Player *()> getPrimaryLocalPlayer )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ _loadLocalPermissionsList()

MCAPI void PlayerPermissionsManager::_loadLocalPermissionsList ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * PlayerPermissionsManager::$ctor ( ::Bedrock::NonOwnerPointer<::PlayerAbilitiesManager > playerAbilitiesManager,
::Bedrock::NonOwnerPointer<::PlayerListManager > playerListManager,
::std::function<::Player *()> getPrimaryLocalPlayer )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $hasPlayerPermissions()

MCAPI bool PlayerPermissionsManager::$hasPlayerPermissions ( ::ActorUniqueID playerId) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: