|
|
::ll::TypedStorage< 8, 64, ::std::unordered_map<::ActorUniqueID, ::LayeredAbilities > > | mAbilitiesData |
|
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > const > | mGameplayUserManager |
|
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PacketSender > > | mPacketSender |
|
::ll::TypedStorage< 8, 48, ::Bedrock::PubSub::Publisher< void(::ActorUniqueID const &), ::Bedrock::PubSub::ThreadModel::SingleThreaded, 0 > > | mPlayerAbilitiesChanged |
◆ PlayerAbilitiesManager()
| MCAPI PlayerAbilitiesManager::PlayerAbilitiesManager |
( |
::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > | gameplayUserManager | ) |
|
|
explicit |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getPlayerAbilities()
| MCAPI::LayeredAbilities * PlayerAbilitiesManager::getPlayerAbilities |
( |
::ActorUniqueID const & | playerId | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ sendAllPlayerAbilities()
| MCAPI void PlayerAbilitiesManager::sendAllPlayerAbilities |
( |
::Player const & | playerReference | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
| MCAPI void * PlayerAbilitiesManager::$ctor |
( |
::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > | gameplayUserManager | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: