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PlayerListManager Class Reference

Public Member Functions

MCAPI void _onAnyGameplayUsersRemoved ()
MCAPI void _onGameplayUserAdded (::EntityContext &entity)
MCAPI void _onGameplayUserRemoved (::EntityContext &entity)
MCAPI void initializeWithGameplayUserManagerOnServer (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
MCAPI void removeByUUID (::mce::UUID const &uuid)
MCAPI void setPlayerLocationReceiver (::Bedrock::NonOwnerPointer<::PlayerLocationReceiver > playerLocationReceiver)
MCAPI void setPlayerLocationSender (::Bedrock::NonOwnerPointer<::PlayerLocationSender > playerLocationSender)
MCAPI::PlayerListEntry * tryGetPlayerEntry (::mce::UUID const &uuid)
MCAPI ~PlayerListManager ()
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 64, ::std::unordered_map<::mce::UUID, ::PlayerListEntry > > mPlayerList
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PacketSender > > mPacketSender
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PlayerLocationReceiver > > mPlayerLocationReceiver
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PlayerLocationSender > > mPlayerLocationSender
::ll::TypedStorage< 8, 128, ::Bedrock::PubSub::Publisher< void(::PlayerListEntry const &, ::std::unordered_map<::mce::UUID, ::PlayerListEntry > const &), ::Bedrock::PubSub::ThreadModel::MultiThreaded, 0 > > mOnPlayerListEntryAdded
::ll::TypedStorage< 8, 128, ::Bedrock::PubSub::Publisher< void(::PlayerListEntry const &, ::std::unordered_map<::mce::UUID, ::PlayerListEntry > const &), ::Bedrock::PubSub::ThreadModel::MultiThreaded, 0 > > mOnPlayerListEntryRemoved
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mOnGameplayUserAddedSubscription
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mOnGameplayUserRemovedSubscription
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mOnAnyGameplayUsersRemovedSubscription
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PlayerListPacket > > mPendingPlayerListRemovePacket

Constructor & Destructor Documentation

◆ ~PlayerListManager()

MCAPI PlayerListManager::~PlayerListManager ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ _onAnyGameplayUsersRemoved()

MCAPI void PlayerListManager::_onAnyGameplayUsersRemoved ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _onGameplayUserAdded()

MCAPI void PlayerListManager::_onGameplayUserAdded ( ::EntityContext & entity)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _onGameplayUserRemoved()

MCAPI void PlayerListManager::_onGameplayUserRemoved ( ::EntityContext & entity)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ initializeWithGameplayUserManagerOnServer()

MCAPI void PlayerListManager::initializeWithGameplayUserManagerOnServer ( ::IGameplayUserManagerConnector & gameplayUserManagerConnector)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setPlayerLocationReceiver()

MCAPI void PlayerListManager::setPlayerLocationReceiver ( ::Bedrock::NonOwnerPointer<::PlayerLocationReceiver > playerLocationReceiver)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setPlayerLocationSender()

MCAPI void PlayerListManager::setPlayerLocationSender ( ::Bedrock::NonOwnerPointer<::PlayerLocationSender > playerLocationSender)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryGetPlayerEntry()

MCAPI::PlayerListEntry * PlayerListManager::tryGetPlayerEntry ( ::mce::UUID const & uuid)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void PlayerListManager::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: