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::ll::TypedStorage< 8, 64, ::std::unordered_map<::mce::UUID, ::PlayerListEntry > > | mPlayerList |
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::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PacketSender > > | mPacketSender |
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::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PlayerLocationReceiver > > | mPlayerLocationReceiver |
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::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PlayerLocationSender > > | mPlayerLocationSender |
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::ll::TypedStorage< 8, 128, ::Bedrock::PubSub::Publisher< void(::PlayerListEntry const &, ::std::unordered_map<::mce::UUID, ::PlayerListEntry > const &), ::Bedrock::PubSub::ThreadModel::MultiThreaded, 0 > > | mOnPlayerListEntryAdded |
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::ll::TypedStorage< 8, 128, ::Bedrock::PubSub::Publisher< void(::PlayerListEntry const &, ::std::unordered_map<::mce::UUID, ::PlayerListEntry > const &), ::Bedrock::PubSub::ThreadModel::MultiThreaded, 0 > > | mOnPlayerListEntryRemoved |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnGameplayUserAddedSubscription |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnGameplayUserRemovedSubscription |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnAnyGameplayUsersRemovedSubscription |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PlayerListPacket > > | mPendingPlayerListRemovePacket |
◆ ~PlayerListManager()
| MCAPI PlayerListManager::~PlayerListManager |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _onAnyGameplayUsersRemoved()
| MCAPI void PlayerListManager::_onAnyGameplayUsersRemoved |
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| ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _onGameplayUserAdded()
| MCAPI void PlayerListManager::_onGameplayUserAdded |
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::EntityContext & | entity | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _onGameplayUserRemoved()
| MCAPI void PlayerListManager::_onGameplayUserRemoved |
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::EntityContext & | entity | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ initializeWithGameplayUserManagerOnServer()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setPlayerLocationReceiver()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setPlayerLocationSender()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ tryGetPlayerEntry()
| MCAPI::PlayerListEntry * PlayerListManager::tryGetPlayerEntry |
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::mce::UUID const & | uuid | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void PlayerListManager::$dtor |
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| ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: