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HudHorseJumpRenderer Class Reference
Inheritance diagram for HudHorseJumpRenderer:

Public Member Functions

virtual ::std::shared_ptr<::UICustomRenderer > clone () const
virtual void render (::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)
virtual bool update (::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene)
MCAPI HudHorseJumpRenderer (::UIResolvedDef const &def)
MCAPI void * $ctor (::UIResolvedDef const &def)
MCAPI ::std::shared_ptr<::UICustomRenderer > $clone () const
MCAPI void $render (::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)
MCAPI bool $update (::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene)
virtual void frameUpdate (::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner)
virtual void frameUpdate (::MinecraftUIFrameUpdateContext &, ::UIControl &)
virtual void render (::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)
virtual void preRenderSetup (::UIRenderContext &renderContext)
virtual void preRenderSetup (::MinecraftUIRenderContext &renderContext)
MCAPI void $frameUpdate (::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner)
MCAPI void $frameUpdate (::MinecraftUIFrameUpdateContext &, ::UIControl &)
MCAPI void $render (::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)
MCAPI void $preRenderSetup (::UIRenderContext &renderContext)
MCAPI void $preRenderSetup (::MinecraftUIRenderContext &renderContext)
virtual::UIBatchType getBatchType () const
virtual int getCustomId () const
virtual int getNumRenderPasses () const
virtual::ResourceLocation getResourceLocation (int textureSlot, int pass) const
virtual::UIMaterialType getUIMaterialType (int pass) const
virtual bool getRequiresPreRenderSetup (int pass) const
virtual void onVisibilityChanged (bool visible)
virtual void collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents)
virtual::UIItemRenderInfo getItemRenderInfo () const
MCAPI::UIBatchType $getBatchType () const
MCAPI int $getCustomId () const
MCAPI int $getNumRenderPasses () const
MCAPI::ResourceLocation $getResourceLocation (int textureSlot, int pass) const
MCAPI::UIMaterialType $getUIMaterialType (int pass) const
MCAPI bool $getRequiresPreRenderSetup (int pass) const
MCAPI void $onVisibilityChanged (bool visible)
MCAPI void $collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents)
MCAPI::UIItemRenderInfo $getItemRenderInfo () const

Static Public Member Functions

static MCAPI bool canRender (::IClientInstance const &client, ::LocalPlayer const &player, bool isReplacedWhileInactive)
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 32, ::mce::TexturePtr > mHorseJumpEmpty
::ll::TypedStorage< 8, 32, ::mce::TexturePtr > mHorseJumpFull
::ll::TypedStorage< 1, 1, bool > mHasLoadedTextures
::ll::TypedStorage< 1, 1, bool > mIsReplacedWhileInactive
::ll::TypedStorage< 4, 4, float > mPropagatedAlpha

Constructor & Destructor Documentation

◆ HudHorseJumpRenderer()

MCAPI HudHorseJumpRenderer::HudHorseJumpRenderer ( ::UIResolvedDef const & def)
explicit
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ clone()

virtual ::std::shared_ptr<::UICustomRenderer > HudHorseJumpRenderer::clone ( ) const
virtual

Implements UICustomRenderer.

◆ render() [1/2]

virtual void HudHorseJumpRenderer::render ( ::MinecraftUIRenderContext & renderContext,
::IClientInstance & client,
::UIControl & owner,
int pass )
virtual

◆ update()

virtual bool HudHorseJumpRenderer::update ( ::IClientInstance & client,
::UIControl & owner,
::UIScene const & scene )
virtual

Reimplemented from UICustomRenderer.

◆ canRender()

MCAPI bool HudHorseJumpRenderer::canRender ( ::IClientInstance const & client,
::LocalPlayer const & player,
bool isReplacedWhileInactive )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * HudHorseJumpRenderer::$ctor ( ::UIResolvedDef const & def)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $clone()

MCAPI ::std::shared_ptr<::UICustomRenderer > HudHorseJumpRenderer::$clone ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $render() [1/2]

MCAPI void HudHorseJumpRenderer::$render ( ::MinecraftUIRenderContext & renderContext,
::IClientInstance & client,
::UIControl & owner,
int pass )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $update()

MCAPI bool HudHorseJumpRenderer::$update ( ::IClientInstance & client,
::UIControl & owner,
::UIScene const & scene )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** HudHorseJumpRenderer::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ frameUpdate()

virtual void MinecraftUICustomRenderer::frameUpdate ( ::UIFrameUpdateContext & frameUpdateContext,
::UIControl & owner )
virtualinherited

Implements UICustomRenderer.

◆ render() [2/2]

virtual void MinecraftUICustomRenderer::render ( ::UIRenderContext & renderContext,
::IClientInstance & client,
::UIControl & owner,
int pass )
virtualinherited

Implements UICustomRenderer.

◆ preRenderSetup()

virtual void MinecraftUICustomRenderer::preRenderSetup ( ::UIRenderContext & renderContext)
virtualinherited

Reimplemented from UICustomRenderer.

◆ $frameUpdate() [1/2]

MCAPI void MinecraftUICustomRenderer::$frameUpdate ( ::UIFrameUpdateContext & frameUpdateContext,
::UIControl & owner )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $frameUpdate() [2/2]

MCAPI void MinecraftUICustomRenderer::$frameUpdate ( ::MinecraftUIFrameUpdateContext & ,
::UIControl &  )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $render() [2/2]

MCAPI void MinecraftUICustomRenderer::$render ( ::UIRenderContext & renderContext,
::IClientInstance & client,
::UIControl & owner,
int pass )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $preRenderSetup() [1/2]

MCAPI void MinecraftUICustomRenderer::$preRenderSetup ( ::UIRenderContext & renderContext)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $preRenderSetup() [2/2]

MCAPI void MinecraftUICustomRenderer::$preRenderSetup ( ::MinecraftUIRenderContext & renderContext)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getBatchType()

MCAPI::UIBatchType UICustomRenderer::$getBatchType ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getCustomId()

MCAPI int UICustomRenderer::$getCustomId ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getNumRenderPasses()

MCAPI int UICustomRenderer::$getNumRenderPasses ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getResourceLocation()

MCAPI::ResourceLocation UICustomRenderer::$getResourceLocation ( int textureSlot,
int pass ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getUIMaterialType()

MCAPI::UIMaterialType UICustomRenderer::$getUIMaterialType ( int pass) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getRequiresPreRenderSetup()

MCAPI bool UICustomRenderer::$getRequiresPreRenderSetup ( int pass) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onVisibilityChanged()

MCAPI void UICustomRenderer::$onVisibilityChanged ( bool visible)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $collectScreenEvents()

MCAPI void UICustomRenderer::$collectScreenEvents ( ::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > & screenEvents)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getItemRenderInfo()

MCAPI::UIItemRenderInfo UICustomRenderer::$getItemRenderInfo ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: