|
|
::ll::TypedStorage< 4, 4, ::LoadingState > | state |
|
::ll::TypedStorage< 1, 1, bool > | hasWaitedToUnloadAssets |
|
::ll::TypedStorage< 1, 1, bool > | mHasNavigated |
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::ll::TypedStorage< 8, 8, ::gsl::not_null<::std::unique_ptr<::ILocalPlayerEntityGetter const > > const > | mLocalPlayerEntityGetter |
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::ll::TypedStorage< 4, 4, ::ProgressHandlerType const > | mType |
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::ll::TypedStorage< 4, 4, ::ProgressAnimation > | mProgressAnimation |
◆ onStart()
◆ tick()
◆ onCancel()
◆ onExit()
◆ getLoadingState()
◆ getLoadingProgress()
| virtual float NavigateToGameScreenProgressHandler::getLoadingProgress |
( |
::MinecraftScreenModel & | minecraftScreenModel | ) |
const |
|
virtual |
◆ getProgressMessage()
| virtual::std::string NavigateToGameScreenProgressHandler::getProgressMessage |
( |
::MinecraftScreenModel & | model | ) |
const |
|
virtual |
◆ getName()
| virtual::std::string NavigateToGameScreenProgressHandler::getName |
( |
| ) |
const |
|
virtual |
◆ $onStart()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tick()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onCancel()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onExit()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getLoadingState()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getLoadingProgress()
| MCAPI float NavigateToGameScreenProgressHandler::$getLoadingProgress |
( |
::MinecraftScreenModel & | minecraftScreenModel | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getProgressMessage()
| MCAPI::std::string NavigateToGameScreenProgressHandler::$getProgressMessage |
( |
::MinecraftScreenModel & | model | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getTitleText()
| MCAPI::std::string NavigateToGameScreenProgressHandler::$getTitleText |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getName()
| MCAPI::std::string NavigateToGameScreenProgressHandler::$getName |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** NavigateToGameScreenProgressHandler::$vftable |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: