3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/ProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
19 ::ll::TypedStorage<4, 4, ::LoadingState> state;
20 ::ll::TypedStorage<1, 1, bool> hasWaitedToUnloadAssets;
21 ::ll::TypedStorage<1, 1, bool> mHasNavigated;
22 ::ll::TypedStorage<8, 8, ::gsl::not_null<::std::unique_ptr<::ILocalPlayerEntityGetter const>>
const>
23 mLocalPlayerEntityGetter;
29 virtual ~NavigateToGameScreenProgressHandler() =
default;
31 virtual void onStart(::MinecraftScreenModel& minecraftScreenModel) ;
33 virtual void tick(::MinecraftScreenModel& minecraftScreenModel) ;
35 virtual void onCancel(::MinecraftScreenModel&) ;
37 virtual void onExit(::MinecraftScreenModel&) ;
39 virtual ::LoadingState getLoadingState(::MinecraftScreenModel&)
const ;
41 virtual float getLoadingProgress(::MinecraftScreenModel& minecraftScreenModel)
const ;
43 virtual ::std::string getProgressMessage(::MinecraftScreenModel& model)
const ;
45 virtual ::std::string getTitleText() const ;
47 virtual ::std::
string getName() const ;
Definition ILocalPlayerEntityGetter.h:5
Definition MinecraftScreenModel.h:5
Definition NavigateToGameScreenProgressHandler.h:5
static MCAPI void ** $vftable()
MCAPI void $onCancel(::MinecraftScreenModel &)
MCAPI void $onExit(::MinecraftScreenModel &)
MCAPI::LoadingState $getLoadingState(::MinecraftScreenModel &) const
MCAPI float $getLoadingProgress(::MinecraftScreenModel &minecraftScreenModel) const
MCAPI::std::string $getProgressMessage(::MinecraftScreenModel &model) const
MCAPI::std::string $getTitleText() const
MCAPI::std::string $getName() const
MCAPI void $tick(::MinecraftScreenModel &minecraftScreenModel)
MCAPI void $onStart(::MinecraftScreenModel &minecraftScreenModel)
Definition ProgressHandler.h:5