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HudHeartRenderer Class Reference
Inheritance diagram for HudHeartRenderer:

Classes

struct  SanitizedHealthData
struct  HeartIconData

Public Types

enum class  HeartType : int {
  Background = 0 , BackgroundBlink = 1 , Full = 2 , FullPoison = 3 ,
  FullWither = 4 , FullFrozen = 5 , FullFlash = 6 , FullPoisonFlash = 7 ,
  FullWitherFlash = 8 , FullFrozenFlash = 9 , Half = 10 , HalfPoison = 11 ,
  HalfWither = 12 , HalfFrozen = 13 , HalfFlash = 14 , HalfPoisonFlash = 15 ,
  HalfWitherFlash = 16 , HalfFrozenFlash = 17 , FullAbsorption = 18 , HalfAbsorption = 19 ,
  Count = 20
}
enum class  HeartType : int {
  Background = 0 , BackgroundBlink = 1 , Full = 2 , FullPoison = 3 ,
  FullWither = 4 , FullFrozen = 5 , FullFlash = 6 , FullPoisonFlash = 7 ,
  FullWitherFlash = 8 , FullFrozenFlash = 9 , Half = 10 , HalfPoison = 11 ,
  HalfWither = 12 , HalfFrozen = 13 , HalfFlash = 14 , HalfPoisonFlash = 15 ,
  HalfWitherFlash = 16 , HalfFrozenFlash = 17 , FullAbsorption = 18 , HalfAbsorption = 19 ,
  Count = 20
}

Public Member Functions

virtual ::std::shared_ptr<::UICustomRenderer > clone () const
virtual void render (::MinecraftUIRenderContext &renderContext, ::IClientInstance &, ::UIControl &owner, int)
virtual bool update (::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene)
MCAPI void _loadHeartTextures (::mce::TextureGroup &textureGroup, bool isHardcore)
MCAPI ::std::shared_ptr<::UICustomRenderer > $clone () const
MCAPI void $render (::MinecraftUIRenderContext &renderContext, ::IClientInstance &, ::UIControl &owner, int)
MCAPI bool $update (::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene)
virtual void frameUpdate (::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner)
virtual void frameUpdate (::MinecraftUIFrameUpdateContext &, ::UIControl &)
virtual void render (::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)
virtual void preRenderSetup (::UIRenderContext &renderContext)
virtual void preRenderSetup (::MinecraftUIRenderContext &renderContext)
MCAPI void $frameUpdate (::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner)
MCAPI void $frameUpdate (::MinecraftUIFrameUpdateContext &, ::UIControl &)
MCAPI void $render (::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)
MCAPI void $preRenderSetup (::UIRenderContext &renderContext)
MCAPI void $preRenderSetup (::MinecraftUIRenderContext &renderContext)
virtual::UIBatchType getBatchType () const
virtual int getCustomId () const
virtual int getNumRenderPasses () const
virtual::ResourceLocation getResourceLocation (int textureSlot, int pass) const
virtual::UIMaterialType getUIMaterialType (int pass) const
virtual bool getRequiresPreRenderSetup (int pass) const
virtual void onVisibilityChanged (bool visible)
virtual void collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents)
virtual::UIItemRenderInfo getItemRenderInfo () const
MCAPI::UIBatchType $getBatchType () const
MCAPI int $getCustomId () const
MCAPI int $getNumRenderPasses () const
MCAPI::ResourceLocation $getResourceLocation (int textureSlot, int pass) const
MCAPI::UIMaterialType $getUIMaterialType (int pass) const
MCAPI bool $getRequiresPreRenderSetup (int pass) const
MCAPI void $onVisibilityChanged (bool visible)
MCAPI void $collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents)
MCAPI::UIItemRenderInfo $getItemRenderInfo () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 1, 1, bool > mHasLoadedTextures
::ll::TypedStorage< 1, 1, bool > mShouldRender
::ll::TypedStorage< 8, 24, ::HudHeartRenderer::HeartIconData > mBackgroundIcon
::ll::TypedStorage< 8, 24, ::HudHeartRenderer::HeartIconData > mFullFlashIcon
::ll::TypedStorage< 8, 24, ::HudHeartRenderer::HeartIconData > mHalfFlashIcon
::ll::TypedStorage< 8, 24, ::HudHeartRenderer::HeartIconData > mFullAbsorptionIcon
::ll::TypedStorage< 8, 24, ::HudHeartRenderer::HeartIconData > mHalfAbsorptionIcon
::ll::TypedStorage< 8, 24, ::HudHeartRenderer::HeartIconData > mFullIcon
::ll::TypedStorage< 8, 24, ::HudHeartRenderer::HeartIconData > mHalfIcon
::ll::TypedStorage< 8, 640, ::std::array<::mce::TexturePtr, 20 > > mHeartTextures
::ll::TypedStorage< 8, 12160, ::std::array<::mce::Mesh, 20 > > mHeartMeshes
::ll::TypedStorage< 8, 24, ::std::vector<::glm::vec3 > > mIconPosition
::ll::TypedStorage< 4, 4, float > mPropagatedAlpha

Member Function Documentation

◆ clone()

virtual ::std::shared_ptr<::UICustomRenderer > HudHeartRenderer::clone ( ) const
virtual

Implements UICustomRenderer.

◆ render() [1/2]

virtual void HudHeartRenderer::render ( ::MinecraftUIRenderContext & renderContext,
::IClientInstance & ,
::UIControl & owner,
int  )
virtual

◆ update()

virtual bool HudHeartRenderer::update ( ::IClientInstance & client,
::UIControl & owner,
::UIScene const & scene )
virtual

Reimplemented from UICustomRenderer.

◆ _loadHeartTextures()

MCAPI void HudHeartRenderer::_loadHeartTextures ( ::mce::TextureGroup & textureGroup,
bool isHardcore )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $clone()

MCAPI ::std::shared_ptr<::UICustomRenderer > HudHeartRenderer::$clone ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $update()

MCAPI bool HudHeartRenderer::$update ( ::IClientInstance & client,
::UIControl & owner,
::UIScene const & scene )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** HudHeartRenderer::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ frameUpdate()

virtual void MinecraftUICustomRenderer::frameUpdate ( ::UIFrameUpdateContext & frameUpdateContext,
::UIControl & owner )
virtualinherited

Implements UICustomRenderer.

◆ render() [2/2]

virtual void MinecraftUICustomRenderer::render ( ::UIRenderContext & renderContext,
::IClientInstance & client,
::UIControl & owner,
int pass )
virtualinherited

Implements UICustomRenderer.

◆ preRenderSetup()

virtual void MinecraftUICustomRenderer::preRenderSetup ( ::UIRenderContext & renderContext)
virtualinherited

Reimplemented from UICustomRenderer.

◆ $frameUpdate() [1/2]

MCAPI void MinecraftUICustomRenderer::$frameUpdate ( ::UIFrameUpdateContext & frameUpdateContext,
::UIControl & owner )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $frameUpdate() [2/2]

MCAPI void MinecraftUICustomRenderer::$frameUpdate ( ::MinecraftUIFrameUpdateContext & ,
::UIControl &  )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $render()

MCAPI void MinecraftUICustomRenderer::$render ( ::UIRenderContext & renderContext,
::IClientInstance & client,
::UIControl & owner,
int pass )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $preRenderSetup() [1/2]

MCAPI void MinecraftUICustomRenderer::$preRenderSetup ( ::UIRenderContext & renderContext)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $preRenderSetup() [2/2]

MCAPI void MinecraftUICustomRenderer::$preRenderSetup ( ::MinecraftUIRenderContext & renderContext)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getBatchType()

MCAPI::UIBatchType UICustomRenderer::$getBatchType ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getCustomId()

MCAPI int UICustomRenderer::$getCustomId ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getNumRenderPasses()

MCAPI int UICustomRenderer::$getNumRenderPasses ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getResourceLocation()

MCAPI::ResourceLocation UICustomRenderer::$getResourceLocation ( int textureSlot,
int pass ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getUIMaterialType()

MCAPI::UIMaterialType UICustomRenderer::$getUIMaterialType ( int pass) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getRequiresPreRenderSetup()

MCAPI bool UICustomRenderer::$getRequiresPreRenderSetup ( int pass) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onVisibilityChanged()

MCAPI void UICustomRenderer::$onVisibilityChanged ( bool visible)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $collectScreenEvents()

MCAPI void UICustomRenderer::$collectScreenEvents ( ::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > & screenEvents)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getItemRenderInfo()

MCAPI::UIItemRenderInfo UICustomRenderer::$getItemRenderInfo ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: