◆ OnResourceRequest()
◆ OnResourceStreamRequest()
◆ OnAbortResourceRequest()
| virtual void Gameface::ResourceHandlerBrokerImpl::OnAbortResourceRequest |
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uint | | ) |
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◆ update()
| virtual void Gameface::ResourceHandlerBrokerImpl::update |
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◆ registerResourceHandler()
| virtual void Gameface::ResourceHandlerBrokerImpl::registerResourceHandler |
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::std::string const & | protocol, |
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::std::unique_ptr<::Gameface::IResourceHandler > | resourceHandler ) |
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◆ unregisterResourceHandler()
| virtual void Gameface::ResourceHandlerBrokerImpl::unregisterResourceHandler |
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::std::string const & | protocol | ) |
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◆ onViewCreate()
| virtual void Gameface::ResourceHandlerBrokerImpl::onViewCreate |
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::IClientInstance & | clientInstance | ) |
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◆ onAppPreSuspend()
| virtual void Gameface::ResourceHandlerBrokerImpl::onAppPreSuspend |
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◆ getCohtmlHandler()
| virtual::cohtml::IAsyncResourceHandler * Gameface::ResourceHandlerBrokerImpl::getCohtmlHandler |
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◆ $OnResourceRequest()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $OnResourceStreamRequest()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $OnAbortResourceRequest()
| MCAPI void Gameface::ResourceHandlerBrokerImpl::$OnAbortResourceRequest |
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uint | | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $update()
| MCAPI void Gameface::ResourceHandlerBrokerImpl::$update |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $registerResourceHandler()
| MCAPI void Gameface::ResourceHandlerBrokerImpl::$registerResourceHandler |
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::std::string const & | protocol, |
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::std::unique_ptr<::Gameface::IResourceHandler > | resourceHandler ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $unregisterResourceHandler()
| MCAPI void Gameface::ResourceHandlerBrokerImpl::$unregisterResourceHandler |
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::std::string const & | protocol | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onViewCreate()
| MCAPI void Gameface::ResourceHandlerBrokerImpl::$onViewCreate |
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::IClientInstance & | clientInstance | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onAppPreSuspend()
| MCAPI void Gameface::ResourceHandlerBrokerImpl::$onAppPreSuspend |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getCohtmlHandler()
| MCAPI::cohtml::IAsyncResourceHandler * Gameface::ResourceHandlerBrokerImpl::$getCohtmlHandler |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: