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using | DeviceButtonId = int |
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using | DeviceButtonToButtonIdMap = ::std::unordered_multimap<int, uint> |
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| virtual void | setMapping (::InputEventQueue &, ::BindingFactory const &, ::InputMapping const &inputMapping, int controllerId) |
| virtual void | clearMapping (int controllerId) |
| virtual::InputMode | getInputMode () const |
| virtual bool | tick (::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &) |
| virtual void | changeControllerId (int oldId, int newId) |
| virtual void | clearInputDeviceQueue () |
| MCAPI void | $setMapping (::InputEventQueue &, ::BindingFactory const &, ::InputMapping const &inputMapping, int controllerId) |
| MCAPI void | $clearMapping (int controllerId) |
| MCAPI::InputMode | $getInputMode () const |
| MCAPI bool | $tick (::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &) |
| MCAPI void | $changeControllerId (int oldId, int newId) |
| MCAPI void | $clearInputDeviceQueue () |
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virtual void | clearInputDeviceQueueForFrame () |
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virtual void | getCursorPos (float &xCursor, float &yCursor) const |
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virtual void | render (::InputRenderContext &context) const |
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virtual void | setWindowSize (int width, int height) |
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virtual void | setBindingMode (::InputBindingMode mode, int controllerId) |
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virtual::InputBindingMode | getBindingMode (int controllerId) |
| MCAPI void | $clearInputDeviceQueueForFrame () |
| MCAPI void | $getCursorPos (float &xCursor, float &yCursor) const |
| MCAPI void | $render (::InputRenderContext &context) const |
| MCAPI void | $setWindowSize (int width, int height) |
| MCAPI void | $setBindingMode (::InputBindingMode mode, int controllerId) |
| MCAPI::InputBindingMode | $getBindingMode (int controllerId) |
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::ll::TypedStorage< 8, 64, ::std::unordered_multimap< int, uint > > | mDeviceButtonToButtonIdMap |
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::ll::TypedStorage< 4, 4, int > | mPrimaryGameControllerId |
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::ll::TypedStorage< 4, 4, int > | mScreenWidth |
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::ll::TypedStorage< 4, 4, int > | mScreenHeight |
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::ll::TypedStorage< 8, 64, ::std::unordered_map< int, ::InputBindingMode > > | mBindingMode |
◆ setMapping()
◆ clearMapping()
| virtual void DeviceButtonMapper::clearMapping |
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int | controllerId | ) |
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virtual |
◆ getInputMode()
| virtual::InputMode DeviceButtonMapper::getInputMode |
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const |
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virtual |
◆ tick()
◆ changeControllerId()
| virtual void DeviceButtonMapper::changeControllerId |
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int | oldId, |
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int | newId ) |
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virtual |
◆ clearInputDeviceQueue()
| virtual void DeviceButtonMapper::clearInputDeviceQueue |
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virtual |
◆ $setMapping()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $clearMapping()
| MCAPI void DeviceButtonMapper::$clearMapping |
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int | controllerId | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getInputMode()
| MCAPI::InputMode DeviceButtonMapper::$getInputMode |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tick()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $changeControllerId()
| MCAPI void DeviceButtonMapper::$changeControllerId |
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int | oldId, |
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int | newId ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $clearInputDeviceQueue()
| MCAPI void DeviceButtonMapper::$clearInputDeviceQueue |
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| ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** DeviceButtonMapper::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $clearInputDeviceQueueForFrame()
| MCAPI void InputDeviceMapper::$clearInputDeviceQueueForFrame |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getCursorPos()
| MCAPI void InputDeviceMapper::$getCursorPos |
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float & | xCursor, |
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float & | yCursor ) const |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $render()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $setWindowSize()
| MCAPI void InputDeviceMapper::$setWindowSize |
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int | width, |
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int | height ) |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $setBindingMode()
| MCAPI void InputDeviceMapper::$setBindingMode |
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::InputBindingMode | mode, |
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int | controllerId ) |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getBindingMode()
| MCAPI::InputBindingMode InputDeviceMapper::$getBindingMode |
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int | controllerId | ) |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: