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using | PlayerViewMode = ::SharedTypes::v1_21_100::PlayerViewMode |
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::ll::TypedStorage< 8, 8, ::IClientInstance & > | mClientInstance |
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::ll::TypedStorage< 4, 8, ::std::optional< float > const > | mLegacySneakOffset |
◆ tryGetDamageBobParameters()
◆ tryGetMovementBobParameters()
◆ tryGetVehicleRotationInformation()
◆ getVehicleSeatCameraOptions()
| virtual::IVanillaCameraAPI::VehicleSeatCameraOptions VanillaCameraAPI::getVehicleSeatCameraOptions |
( |
::WeakRef<::EntityContext > const | actorId | ) |
const |
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virtual |
◆ tryGetPortalData()
◆ getPlayerViewPerspectiveOption()
| virtual::SharedTypes::v1_21_100::PlayerViewMode VanillaCameraAPI::getPlayerViewPerspectiveOption |
( |
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const |
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virtual |
◆ isPlayerSleeping()
| virtual ::std::optional< bool > VanillaCameraAPI::isPlayerSleeping |
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const |
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virtual |
◆ _getMob()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tryGetDamageBobParameters()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tryGetMovementBobParameters()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tryGetVehicleRotationInformation()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getVehicleSeatCameraOptions()
| MCAPI::IVanillaCameraAPI::VehicleSeatCameraOptions VanillaCameraAPI::$getVehicleSeatCameraOptions |
( |
::WeakRef<::EntityContext > const | actorId | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tryGetPortalData()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getPlayerViewPerspectiveOption()
| MCAPI::SharedTypes::v1_21_100::PlayerViewMode VanillaCameraAPI::$getPlayerViewPerspectiveOption |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isPlayerSleeping()
| MCAPI ::std::optional< bool > VanillaCameraAPI::$isPlayerSleeping |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** VanillaCameraAPI::$vftable |
( |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: