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OreUI::InputLegendGameplayModel Class Reference
Inheritance diagram for OreUI::InputLegendGameplayModel:

Public Member Functions

InputLegendGameplayModel & operator= (InputLegendGameplayModel const &)
 InputLegendGameplayModel (InputLegendGameplayModel const &)
virtual void update (double)

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::OreUI::InputLegendEntry > > mEntries
::ll::TypedStorage< 1, 1, bool > mHasEntries
::ll::TypedStorage< 8, 8, ::OreUI::FocusShortcutRegistry & > mShortcuts
::ll::TypedStorage< 8, 24, ::std::vector<::OreUI::InputLegendEntry > > mScratch

The documentation for this class was generated from the following files: