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OreUI::FocusShortcutRegistry Class Reference

Classes

struct  Shortcut

Public Types

using FocusNodeId = uint

Public Member Functions

FocusShortcutRegistry & operator= (FocusShortcutRegistry const &)
 FocusShortcutRegistry (FocusShortcutRegistry const &)
MCAPI void clear ()
MCAPI uint findOwner (::OreUI::GamepadButton button) const
MCAPI void setShortcuts (uint id, ::std::vector<::OreUI::FocusShortcutRegistry::Shortcut > shortcuts)

Public Attributes

::ll::TypedStorage< 8, 8, ::OreUI::FocusNavigationController const & > mController
::ll::TypedStorage< 8, 64, ::std::unordered_map< uint, ::std::vector<::OreUI::FocusShortcutRegistry::Shortcut > > > mShortcuts

Member Function Documentation

◆ clear()

MCAPI void OreUI::FocusShortcutRegistry::clear ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ findOwner()

MCAPI uint OreUI::FocusShortcutRegistry::findOwner ( ::OreUI::GamepadButton button) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setShortcuts()

MCAPI void OreUI::FocusShortcutRegistry::setShortcuts ( uint id,
::std::vector<::OreUI::FocusShortcutRegistry::Shortcut > shortcuts )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: