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GameplayUI::GameplayUIRouteHandler Class Reference

Public Member Functions

MCAPI void onLeaveWorld ()

Static Public Member Functions

static MCAPI bool isManagedRoute (::std::string const &route, ::IOptionRegistry const &options)

Public Attributes

::ll::TypedStorage< 8, 40, ::std::optional<::std::string > > mExpectedRoute
::ll::TypedStorage< 4, 16, ::GameplayUI::GameStateModel > mModel

Member Function Documentation

◆ onLeaveWorld()

MCAPI void GameplayUI::GameplayUIRouteHandler::onLeaveWorld ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isManagedRoute()

MCAPI bool GameplayUI::GameplayUIRouteHandler::isManagedRoute ( ::std::string const & route,
::IOptionRegistry const & options )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: