3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/gameplay/gameplayui/GameStateModel.h"
19 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mExpectedRoute;
20 ::ll::TypedStorage<4, 16, ::GameplayUI::GameStateModel> mModel;
Definition GameplayUIRouteHandler.h:7
static MCAPI bool isManagedRoute(::std::string const &route, ::IOptionRegistry const &options)
MCAPI void onLeaveWorld()
Definition IOptionRegistry.h:5