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using | OptionalPosition = ::std::optional<::Vec3> |
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::ll::TypedStorage< 8, 48, ::brstd::flat_map< ::ActorUniqueID, ::PlayerLocationSender::PlayerLocationData, ::PlayerLocationSender::ActorUniqueIDCompare, ::std::vector<::ActorUniqueID >, ::std::vector<::PlayerLocationSender::PlayerLocationData > > > | mCurrentPlayerLocationData |
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::ll::TypedStorage< 8, 48, ::brstd::flat_map< ::std::pair<::ActorUniqueID, ::ActorUniqueID >, ::std::optional<::Vec3 >, ::PlayerLocationSender::ActorUniqueIDPairCompare, ::std::vector<::std::pair<::ActorUniqueID, ::ActorUniqueID > >, ::std::vector<::std::optional<::Vec3 > > > > | mSentPlayerData |
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::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PacketSender > > | mPacketSender |
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::ll::TypedStorage< 4, 4, float > | mSimulationDistance |
◆ _forEachClientPlayerPair()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _updatePlayerData()
| MCAPI void PlayerLocationSender::_updatePlayerData |
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::Player const & | player | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ NULL_PLAYER_LOCATION_DATA()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: