18struct ServerPlayerMovementComponent {
22 ::ll::TypedStorage<4, 4, ::std::bitset<4>> mServerHasMovementAuthority;
23 ::ll::TypedStorage<1, 1, bool> mServerHasInventoryAuthority;
24 ::ll::TypedStorage<4, 8, ::std::optional<float>> mAcceptClientPosIfWithinDistanceSq;
25 ::ll::TypedStorage<8, 8, uint64> mPlayerTickCredits;
26 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::IPlayerTickPolicy>> mPolicy;
27 ::ll::TypedStorage<8, 40, ::std::deque<::MovementPackets>> mQueuedUpdates;
32 ServerPlayerMovementComponent& operator=(ServerPlayerMovementComponent
const&);
56 MCNAPI
void*
$ctor(::ServerPlayerMovementComponent&&);