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LocalWorldStarter & | operator= (LocalWorldStarter const &) |
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| LocalWorldStarter (LocalWorldStarter const &) |
| MCAPI | LocalWorldStarter (::IGameServerStartup &gameServerStartup, ::ILevelListCache &levelListCache, ::World::IWorldStorageHandler &worldStorageHandler, ::std::function< bool()> hasValidCrossPlatformSkin, ::Core::FileSystem &fileSystem, ::std::function< void(::World::RecentlyPlayedPendingTargetData)> prepareRecentlyPlayedTarget) |
| MCAPI void | backupThenStartLocalWorld (::World::WorldID const &worldID, ::std::function< void(::World::IWorldStorageHandler::DuplicateWorldResult, ::std::optional<::World::StartLocalWorldResult >)> onComplete) |
| MCAPI void | setConfirmedPlatformLockedContentForWorld (::World::WorldID const &worldID) |
| MCAPI::World::StartLocalWorldResult | startLocalWorld (::World::WorldID const &worldID) |
| MCAPI void * | $ctor (::IGameServerStartup &gameServerStartup, ::ILevelListCache &levelListCache, ::World::IWorldStorageHandler &worldStorageHandler, ::std::function< bool()> hasValidCrossPlatformSkin, ::Core::FileSystem &fileSystem, ::std::function< void(::World::RecentlyPlayedPendingTargetData)> prepareRecentlyPlayedTarget) |
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::ll::TypedStorage< 8, 8, ::IGameServerStartup & > | mGameServerStartup |
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::ll::TypedStorage< 8, 8, ::ILevelListCache & > | mLevelListCache |
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::ll::TypedStorage< 8, 8, ::World::IWorldStorageHandler & > | mWorldStorageHandler |
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::ll::TypedStorage< 8, 64, ::std::function< bool()> > | mHasValidCrossPlatformSkin |
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::ll::TypedStorage< 8, 8, ::Core::FileSystem & > | mFileSystem |
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::ll::TypedStorage< 8, 64, ::std::function< void(::World::RecentlyPlayedPendingTargetData)> > | mPrepareRecentlyPlayedTarget |
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::ll::TypedStorage< 8, 16, ::Bedrock::Threading::Async< void > > | mServerStartupResult |
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::ll::TypedStorage< 4, 8, ::std::optional<::World::StartLocalWorldResult > > | mStartLocalWorldErrorOverride |
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::ll::TypedStorage< 1, 2, ::std::optional<::World::IWorldStorageHandler::DuplicateWorldResult > > | mBackupLocalWorldErrorOverride |
◆ LocalWorldStarter()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ backupThenStartLocalWorld()
| MCAPI void World::LocalWorldStarter::backupThenStartLocalWorld |
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::World::WorldID const & | worldID, |
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::std::function< void(::World::IWorldStorageHandler::DuplicateWorldResult, ::std::optional<::World::StartLocalWorldResult >)> | onComplete ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setConfirmedPlatformLockedContentForWorld()
| MCAPI void World::LocalWorldStarter::setConfirmedPlatformLockedContentForWorld |
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::World::WorldID const & | worldID | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ startLocalWorld()
| MCAPI::World::StartLocalWorldResult World::LocalWorldStarter::startLocalWorld |
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::World::WorldID const & | worldID | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: