3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/world/IWorldStorageHandler.h"
7#include "mc/client/world/StartLocalWorldResult.h"
8#include "mc/deps/core/threading/Async.h"
17namespace World {
struct WorldID; }
26 ::ll::TypedStorage<8, 8, ::IGameServerStartup&> mGameServerStartup;
27 ::ll::TypedStorage<8, 8, ::ILevelListCache&> mLevelListCache;
28 ::ll::TypedStorage<8, 8, ::World::IWorldStorageHandler&> mWorldStorageHandler;
29 ::ll::TypedStorage<8, 64, ::std::function<bool()>> mHasValidCrossPlatformSkin;
30 ::ll::TypedStorage<8, 8, ::Core::FileSystem&> mFileSystem;
31 ::ll::TypedStorage<8, 64, ::std::function<void(::World::RecentlyPlayedPendingTargetData)>>
32 mPrepareRecentlyPlayedTarget;
33 ::ll::TypedStorage<8, 16, ::Bedrock::Threading::Async<void>> mServerStartupResult;
34 ::ll::TypedStorage<4, 8, ::std::optional<::World::StartLocalWorldResult>> mStartLocalWorldErrorOverride;
35 ::ll::TypedStorage<1, 2, ::std::optional<::World::IWorldStorageHandler::DuplicateWorldResult>>
36 mBackupLocalWorldErrorOverride;
41 LocalWorldStarter& operator=(LocalWorldStarter
const&);
42 LocalWorldStarter(LocalWorldStarter
const&);
52 ::std::function<
bool()> hasValidCrossPlatformSkin,
60 void(::World::IWorldStorageHandler::DuplicateWorldResult, ::std::optional<::World::StartLocalWorldResult>)>
76 ::std::function<
bool()> hasValidCrossPlatformSkin,
Definition FileSystem.h:28
Definition IGameServerStartup.h:5
Definition ILevelListCache.h:27
Definition IWorldStorageHandler.h:7
Definition LocalWorldStarter.h:7
MCAPI LocalWorldStarter(::IGameServerStartup &gameServerStartup, ::ILevelListCache &levelListCache, ::World::IWorldStorageHandler &worldStorageHandler, ::std::function< bool()> hasValidCrossPlatformSkin, ::Core::FileSystem &fileSystem, ::std::function< void(::World::RecentlyPlayedPendingTargetData)> prepareRecentlyPlayedTarget)
MCAPI::World::StartLocalWorldResult startLocalWorld(::World::WorldID const &worldID)
MCAPI void backupThenStartLocalWorld(::World::WorldID const &worldID, ::std::function< void(::World::IWorldStorageHandler::DuplicateWorldResult, ::std::optional<::World::StartLocalWorldResult >)> onComplete)
MCAPI void setConfirmedPlatformLockedContentForWorld(::World::WorldID const &worldID)
MCAPI void * $ctor(::IGameServerStartup &gameServerStartup, ::ILevelListCache &levelListCache, ::World::IWorldStorageHandler &worldStorageHandler, ::std::function< bool()> hasValidCrossPlatformSkin, ::Core::FileSystem &fileSystem, ::std::function< void(::World::RecentlyPlayedPendingTargetData)> prepareRecentlyPlayedTarget)
Definition RecentlyPlayedPendingTargetData.h:7