API Reference
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Public Member Functions | |
| virtual ::std::weak_ptr<::IGameController > | getGameController (int id) |
| virtual ::std::vector<::std::weak_ptr<::IGameController > > | getConnectedGameControllers () |
| virtual ::std::vector<::std::weak_ptr<::IGameController > > | getGameControllersInUse () |
| virtual bool | hasAdequateConnectedGameController () const |
| virtual bool | hasAdequateConnectedGameControllers (uint64 const playerCount) const |
| virtual uint64 | getMaxGameControllerButtons () const |
| virtual void | registerConsumer (void const *token) |
| virtual void | unregisterConsumer (void const *token) |
| virtual void | setControllerRefreshState (::ControllerRefreshState state) |
| virtual::ControllerRefreshState | getControllerRefreshState () const |
| virtual::GameControllerErrorType | getPlatformSpecificControllerError () const |
| virtual void | setPlatformSpecificControllerErrorRetrievalFunc (::std::function<::GameControllerErrorType()> &&lambda) |
| virtual void | resetClientControllerCount () |
| virtual void | addClientHasAdequateConnectedController (int id, bool const isAdequate, ::SubClientId clientId) |
| MCAPI void | setGameControllerConnected (int gameControllerId, bool isConnected) |
| MCAPI ::std::weak_ptr<::IGameController > | $getGameController (int id) |
| MCAPI ::std::vector<::std::weak_ptr<::IGameController > > | $getConnectedGameControllers () |
| MCAPI ::std::vector<::std::weak_ptr<::IGameController > > | $getGameControllersInUse () |
| MCAPI bool | $hasAdequateConnectedGameController () const |
| MCAPI bool | $hasAdequateConnectedGameControllers (uint64 const playerCount) const |
| MCAPI uint64 | $getMaxGameControllerButtons () const |
| MCAPI void | $registerConsumer (void const *token) |
| MCAPI void | $unregisterConsumer (void const *token) |
| MCAPI void | $setControllerRefreshState (::ControllerRefreshState state) |
| MCAPI::ControllerRefreshState | $getControllerRefreshState () const |
| MCAPI::GameControllerErrorType | $getPlatformSpecificControllerError () const |
| MCAPI void | $setPlatformSpecificControllerErrorRetrievalFunc (::std::function<::GameControllerErrorType()> &&lambda) |
| MCAPI void | $resetClientControllerCount () |
| MCAPI void | $addClientHasAdequateConnectedController (int id, bool const isAdequate, ::SubClientId clientId) |
Static Public Member Functions | |
| static MCAPI ::GameControllerManager & | sGamePadManager () |
Public Attributes | |
| ::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::GameController > > > | mGameControllers |
| ::ll::TypedStorage< 8, 8, uint64 > | mMaxGameControllerButtons |
| ::ll::TypedStorage< 1, 1, bool > | mIsActive |
| ::ll::TypedStorage< 8, 24, ::std::vector< void const * > > | mConsumerRegistry |
| ::ll::TypedStorage< 4, 4, ::ControllerRefreshState > | mControllerRefreshState |
| ::ll::TypedStorage< 1, 1, uchar > | mClientControllerCount |
| ::ll::TypedStorage< 8, 64, ::std::function<::GameControllerErrorType()> > | mPlatformSpecificControllerErrorRetrievalFunc |
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Implements IGameControllerManager.
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Implements IGameControllerManager.
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Implements IGameControllerManager.
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Implements IGameControllerManager.
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Implements IGameControllerManager.
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virtual |
Implements IGameControllerManager.
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virtual |
Implements IGameControllerManager.
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virtual |
Implements IGameControllerManager.
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virtual |
Implements IGameControllerManager.
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virtual |
Implements IGameControllerManager.
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virtual |
Implements IGameControllerManager.
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virtual |
Implements IGameControllerManager.
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virtual |
Implements IGameControllerManager.
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virtual |
Implements IGameControllerManager.
| MCAPI void GameControllerManager::setGameControllerConnected | ( | int | gameControllerId, |
| bool | isConnected ) |
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static |
| MCAPI ::std::weak_ptr<::IGameController > GameControllerManager::$getGameController | ( | int | id | ) |
| MCAPI ::std::vector<::std::weak_ptr<::IGameController > > GameControllerManager::$getConnectedGameControllers | ( | ) |
| MCAPI ::std::vector<::std::weak_ptr<::IGameController > > GameControllerManager::$getGameControllersInUse | ( | ) |
| MCAPI bool GameControllerManager::$hasAdequateConnectedGameController | ( | ) | const |
| MCAPI bool GameControllerManager::$hasAdequateConnectedGameControllers | ( | uint64 const | playerCount | ) | const |
| MCAPI uint64 GameControllerManager::$getMaxGameControllerButtons | ( | ) | const |
| MCAPI void GameControllerManager::$registerConsumer | ( | void const * | token | ) |
| MCAPI void GameControllerManager::$unregisterConsumer | ( | void const * | token | ) |
| MCAPI void GameControllerManager::$setControllerRefreshState | ( | ::ControllerRefreshState | state | ) |
| MCAPI::ControllerRefreshState GameControllerManager::$getControllerRefreshState | ( | ) | const |
| MCAPI::GameControllerErrorType GameControllerManager::$getPlatformSpecificControllerError | ( | ) | const |
| MCAPI void GameControllerManager::$setPlatformSpecificControllerErrorRetrievalFunc | ( | ::std::function<::GameControllerErrorType()> && | lambda | ) |
| MCAPI void GameControllerManager::$resetClientControllerCount | ( | ) |
| MCAPI void GameControllerManager::$addClientHasAdequateConnectedController | ( | int | id, |
| bool const | isAdequate, | ||
| ::SubClientId | clientId ) |