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::ll::TypedStorage< 8, 24, ::std::vector<::GameController::EventQueue > > | mEventQueues |
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::ll::TypedStorage< 1, 1, bool > | mIsConnected |
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::ll::TypedStorage< 4, 4, int > | mControllerId |
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::ll::TypedStorage< 1, 1, bool > | mIsAdequateController |
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::ll::TypedStorage< 1, 2, ::std::optional<::SubClientId > > | mPairedClientId |
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::ll::TypedStorage< 1, 1, bool > | mFoundXboxController |
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::ll::TypedStorage< 1, 1, bool > | mFoundPlaystationController |
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::ll::TypedStorage< 1, 1, bool > | mFoundDualsenseController |
◆ hasEvents()
| virtual bool GameController::hasEvents |
( |
void const * | token | ) |
const |
|
virtual |
◆ getNextEvent()
| virtual::GameControllerEvent GameController::getNextEvent |
( |
void const * | token | ) |
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virtual |
◆ getId()
| virtual int GameController::getId |
( |
| ) |
const |
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virtual |
◆ isConnected()
| virtual bool GameController::isConnected |
( |
| ) |
const |
|
virtual |
◆ isAdequateController()
| virtual bool GameController::isAdequateController |
( |
| ) |
const |
|
virtual |
◆ pairControllerToClient()
| virtual void GameController::pairControllerToClient |
( |
::SubClientId | clientId | ) |
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|
virtual |
◆ unpairControllerFromClient()
| virtual void GameController::unpairControllerFromClient |
( |
| ) |
|
|
virtual |
◆ isControllerPairedToClient()
| virtual bool GameController::isControllerPairedToClient |
( |
| ) |
const |
|
virtual |
◆ getPairedClientId()
| virtual ::std::optional<::SubClientId > GameController::getPairedClientId |
( |
| ) |
const |
|
virtual |
◆ $hasEvents()
| MCAPI bool GameController::$hasEvents |
( |
void const * | token | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getNextEvent()
| MCAPI::GameControllerEvent GameController::$getNextEvent |
( |
void const * | token | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getId()
| MCAPI int GameController::$getId |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isConnected()
| MCAPI bool GameController::$isConnected |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isAdequateController()
| MCAPI bool GameController::$isAdequateController |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $pairControllerToClient()
| MCAPI void GameController::$pairControllerToClient |
( |
::SubClientId | clientId | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $unpairControllerFromClient()
| MCAPI void GameController::$unpairControllerFromClient |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isControllerPairedToClient()
| MCAPI bool GameController::$isControllerPairedToClient |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getPairedClientId()
| MCAPI ::std::optional<::SubClientId > GameController::$getPairedClientId |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: