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::ll::TypedStorage< 4, 4, float > | mThrowPower |
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::ll::TypedStorage< 8, 24, ::std::vector<::ShooterProjectileData > > | mShooterProjectileData |
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::ll::TypedStorage< 8, 176, ::ActorDefinitionIdentifier > | mDefaultActorDef |
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::ll::TypedStorage< 4, 4, int > | mDefaultAuxValue |
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::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::LevelSoundEvent > | mSoundEvent |
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::ll::TypedStorage< 1, 1, bool > | mMagicAttacks |
◆ addSoundByName()
| MCAPI void ShooterDefinition::addSoundByName |
( |
::std::string const & | name | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setActorDefByName()
| MCAPI void ShooterDefinition::setActorDefByName |
( |
::std::string const & | name | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ buildSchema()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: