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| static MCAPI ::std::string | convertFromJavaLootTableName (::std::string const &lootTableName) |
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static MCAPI void | fillContainer (::Level &level, ::Container &container, ::Random &random, ::std::string const &tableName, ::DimensionType dimensionId, ::Actor *entity) |
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static MCAPI ::std::vector<::ItemStack > | generateRandomDeathLoot (::LootTable const &table, ::Actor &lootSourceEntity, ::ActorDamageSource const *damageSource, ::ItemStack const *tool, ::Player *killer, float luck) |
| static MCAPI ::std::vector<::ItemStack > | getRandomItems (::std::string const &tableName, ::Random &random, ::LootTableContext &context) |
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static MCAPI int | givePlayer (::Player &player, ::std::vector<::ItemStack > &items, bool shouldAddWhenFull) |
◆ convertFromJavaLootTableName()
| MCAPI ::std::string Util::LootTableUtils::convertFromJavaLootTableName |
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::std::string const & | lootTableName | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getRandomItems()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: