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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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LootTableUtils.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated forward declare list
6
// clang-format off
7
class
Actor
;
8
class
ActorDamageSource
;
9
class
Container
;
10
class
ItemStack
;
11
class
Level
;
12
class
LootTable
;
13
class
LootTableContext
;
14
class
Player
;
15
class
Random
;
16
struct
DimensionType
;
17
// clang-format on
18
19
namespace
Util {
20
21
class
LootTableUtils
{
22
public
:
23
// static functions
24
// NOLINTBEGIN
25
MCNAPI static ::std::string
convertFromJavaLootTableName
(::std::string
const
& lootTableName);
26
27
MCAPI
static
void
fillContainer(
28
::Level
& level,
29
::Container
& container,
30
::Random
& random,
31
::std::string
const
& tableName,
32
::DimensionType
dimensionId,
33
::Actor
* entity
34
);
35
36
MCAPI static ::std::vector<::ItemStack> generateRandomDeathLoot(
37
::LootTable
const
& table,
38
::Actor
& lootSourceEntity,
39
::ActorDamageSource
const
* damageSource,
40
::ItemStack
const
* tool,
41
::Player
* killer,
42
float
luck
43
);
44
45
MCNAPI static ::std::vector<::ItemStack>
46
getRandomItems
(::std::string
const
& tableName,
::Random
& random,
::LootTableContext
&
context
);
47
48
MCAPI
static
int
givePlayer(
::Player
& player, ::std::vector<::ItemStack>& items,
bool
shouldAddWhenFull);
49
// NOLINTEND
50
};
51
52
}
// namespace Util
ActorDamageSource
Definition
ActorDamageSource.h:18
Actor
Definition
Actor.h:116
Container
Definition
Container.h:36
ItemStack
Definition
ItemStack.h:26
Level
Definition
Level.h:255
LootTableContext
Definition
LootTableContext.h:20
LootTable
Definition
LootTable.h:15
Player
Definition
Player.h:131
Random
Definition
Random.h:10
Util::LootTableUtils
Definition
LootTableUtils.h:21
Util::LootTableUtils::getRandomItems
static MCAPI ::std::vector<::ItemStack > getRandomItems(::std::string const &tableName, ::Random &random, ::LootTableContext &context)
Util::LootTableUtils::convertFromJavaLootTableName
static MCAPI ::std::string convertFromJavaLootTableName(::std::string const &lootTableName)
DimensionType
Definition
DimensionType.h:5
context
Definition
context.h:5
src
mc
util
LootTableUtils.h
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