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SceneProvider & | operator= (SceneProvider const &) |
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| SceneProvider (SceneProvider const &) |
| MCAPI | SceneProvider (::std::unique_ptr<::OreUI::FacetRegistryFactory > facetRegistryFactory, ::std::unique_ptr<::OreUI::Detail::BindingRegistryFactory > bindingRegistryFactory, ::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &clientInstance, ::OreUI::Library &uiLibrary, ::ui::ScreenTechStackSelector const &screenTechStackSelector) |
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MCAPI ::std::shared_ptr<::AbstractScene > | createScene (::std::string const &url, ::OreUI::Router &router, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack > const &sceneStack, ::OreUI::RouteMode mode, ::OreUI::FacetRegistryLocation location) const |
| MCAPI void | preCacheGameplayViews (::OreUI::Router &router) |
| MCAPI void | preCacheOutOfGameViews (::OreUI::Router &router) |
| MCAPI | ~SceneProvider () |
| MCAPI void * | $ctor (::std::unique_ptr<::OreUI::FacetRegistryFactory > facetRegistryFactory, ::std::unique_ptr<::OreUI::Detail::BindingRegistryFactory > bindingRegistryFactory, ::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &clientInstance, ::OreUI::Library &uiLibrary, ::ui::ScreenTechStackSelector const &screenTechStackSelector) |
| MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 8, ::OreUI::Library & > | mUILibrary |
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::ll::TypedStorage< 8, 8, ::ui::ScreenTechStackSelector const & > | mScreenTechStackSelector |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::OreUI::FacetRegistryFactory > > | mFacetRegistryFactory |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::OreUI::Detail::BindingRegistryFactory > > | mBindingRegistryFactory |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::IClientInstance > > | mClientInstance |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::OreUI::RouteModeInputHandler > > | mRouteModeInputHandler |
◆ SceneProvider()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ ~SceneProvider()
| MCAPI OreUI::SceneProvider::~SceneProvider |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ preCacheGameplayViews()
| MCAPI void OreUI::SceneProvider::preCacheGameplayViews |
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::OreUI::Router & | router | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ preCacheOutOfGameViews()
| MCAPI void OreUI::SceneProvider::preCacheOutOfGameViews |
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::OreUI::Router & | router | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void OreUI::SceneProvider::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: