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BossComponent Struct Reference

Public Member Functions

MCAPI BossComponent ()
MCAPI void _sendBossEvent (::Actor &owner, ::BossEventUpdateType type, ::Player *player)
MCAPI void broadcastBossEvent (::Actor &owner, ::BossEventUpdateType type)
MCAPI void handleRegisterPlayers (::Actor &owner)
MCAPI void readAdditionalSaveData (::Actor &owner, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI void registerPlayer (::Actor &owner, ::Player *player)
MCAPI void resendBossEventData (::Actor &owner, ::Player *player)
MCAPI void sendDeathTelemetry (::Actor &owner)
MCAPI bool tryRemoveBoss (::Actor &owner, ::Player &player)
MCAPI void unRegisterPlayer (::Actor &owner, ::Player *player)
MCAPI void * $ctor ()

Public Attributes

::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableString > mName
::ll::TypedStorage< 1, 1, bool > mHealthBarVisible
::ll::TypedStorage< 4, 4, float > mHealthPercent
::ll::TypedStorage< 1, 1, bool > mShouldDarkenSky
::ll::TypedStorage< 1, 1, bool > mCreateWorldFog
::ll::TypedStorage< 1, 1, ::BossBarColor > mColor
::ll::TypedStorage< 1, 1, ::BossBarOverlay > mOverlay
::ll::TypedStorage< 4, 4, int > mPlayersRegistered
::ll::TypedStorage< 4, 4, int > mLastHealth
::ll::TypedStorage< 4, 4, int > mHudRangeSquared
::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > mLastPlayerUpdate
::ll::TypedStorage< 8, 64, ::std::unordered_map<::mce::UUID, int > > mPlayerParty

Constructor & Destructor Documentation

◆ BossComponent()

MCAPI BossComponent::BossComponent ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ _sendBossEvent()

MCAPI void BossComponent::_sendBossEvent ( ::Actor & owner,
::BossEventUpdateType type,
::Player * player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ broadcastBossEvent()

MCAPI void BossComponent::broadcastBossEvent ( ::Actor & owner,
::BossEventUpdateType type )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleRegisterPlayers()

MCAPI void BossComponent::handleRegisterPlayers ( ::Actor & owner)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ readAdditionalSaveData()

MCAPI void BossComponent::readAdditionalSaveData ( ::Actor & owner,
::CompoundTag const & tag,
::DataLoadHelper & dataLoadHelper )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerPlayer()

MCAPI void BossComponent::registerPlayer ( ::Actor & owner,
::Player * player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ resendBossEventData()

MCAPI void BossComponent::resendBossEventData ( ::Actor & owner,
::Player * player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendDeathTelemetry()

MCAPI void BossComponent::sendDeathTelemetry ( ::Actor & owner)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryRemoveBoss()

MCAPI bool BossComponent::tryRemoveBoss ( ::Actor & owner,
::Player & player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ unRegisterPlayer()

MCAPI void BossComponent::unRegisterPlayer ( ::Actor & owner,
::Player * player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * BossComponent::$ctor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: