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::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableString > | mName |
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::ll::TypedStorage< 1, 1, bool > | mHealthBarVisible |
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::ll::TypedStorage< 4, 4, float > | mHealthPercent |
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::ll::TypedStorage< 1, 1, bool > | mShouldDarkenSky |
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::ll::TypedStorage< 1, 1, bool > | mCreateWorldFog |
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::ll::TypedStorage< 1, 1, ::BossBarColor > | mColor |
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::ll::TypedStorage< 1, 1, ::BossBarOverlay > | mOverlay |
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::ll::TypedStorage< 4, 4, int > | mPlayersRegistered |
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::ll::TypedStorage< 4, 4, int > | mLastHealth |
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::ll::TypedStorage< 4, 4, int > | mHudRangeSquared |
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::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > | mLastPlayerUpdate |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::mce::UUID, int > > | mPlayerParty |
◆ BossComponent()
| MCAPI BossComponent::BossComponent |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _sendBossEvent()
| MCAPI void BossComponent::_sendBossEvent |
( |
::Actor & | owner, |
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::BossEventUpdateType | type, |
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|
::Player * | player ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ broadcastBossEvent()
| MCAPI void BossComponent::broadcastBossEvent |
( |
::Actor & | owner, |
|
|
::BossEventUpdateType | type ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ handleRegisterPlayers()
| MCAPI void BossComponent::handleRegisterPlayers |
( |
::Actor & | owner | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ readAdditionalSaveData()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerPlayer()
| MCAPI void BossComponent::registerPlayer |
( |
::Actor & | owner, |
|
|
::Player * | player ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ resendBossEventData()
| MCAPI void BossComponent::resendBossEventData |
( |
::Actor & | owner, |
|
|
::Player * | player ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ sendDeathTelemetry()
| MCAPI void BossComponent::sendDeathTelemetry |
( |
::Actor & | owner | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ tryRemoveBoss()
| MCAPI bool BossComponent::tryRemoveBoss |
( |
::Actor & | owner, |
|
|
::Player & | player ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ unRegisterPlayer()
| MCAPI void BossComponent::unRegisterPlayer |
( |
::Actor & | owner, |
|
|
::Player * | player ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
| MCAPI void * BossComponent::$ctor |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: