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BossComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/UUID.h"
7#include "mc/safety/RedactableString.h"
8#include "mc/world/actor/ai/util/BossBarColor.h"
9#include "mc/world/actor/ai/util/BossBarOverlay.h"
10#include "mc/world/actor/ai/util/BossEventUpdateType.h"
11
12// auto generated forward declare list
13// clang-format off
14class Actor;
15class CompoundTag;
16class DataLoadHelper;
17class Player;
18// clang-format on
19
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 72, ::Bedrock::Safety::RedactableString> mName;
25 ::ll::TypedStorage<1, 1, bool> mHealthBarVisible;
26 ::ll::TypedStorage<4, 4, float> mHealthPercent;
27 ::ll::TypedStorage<1, 1, bool> mShouldDarkenSky;
28 ::ll::TypedStorage<1, 1, bool> mCreateWorldFog;
29 ::ll::TypedStorage<1, 1, ::BossBarColor> mColor;
30 ::ll::TypedStorage<1, 1, ::BossBarOverlay> mOverlay;
31 ::ll::TypedStorage<4, 4, int> mPlayersRegistered;
32 ::ll::TypedStorage<4, 4, int> mLastHealth;
33 ::ll::TypedStorage<4, 4, int> mHudRangeSquared;
34 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mLastPlayerUpdate;
35 ::ll::TypedStorage<8, 64, ::std::unordered_map<::mce::UUID, int>> mPlayerParty;
36 // NOLINTEND
37
38public:
39 // member functions
40 // NOLINTBEGIN
41 MCNAPI BossComponent();
42
43 MCNAPI void _sendBossEvent(::Actor& owner, ::BossEventUpdateType type, ::Player* player);
44
45 MCNAPI void broadcastBossEvent(::Actor& owner, ::BossEventUpdateType type);
46
47 MCNAPI void handleRegisterPlayers(::Actor& owner);
48
49 MCNAPI void readAdditionalSaveData(::Actor& owner, ::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
50
51 MCNAPI void registerPlayer(::Actor& owner, ::Player* player);
52
53 MCNAPI void resendBossEventData(::Actor& owner, ::Player* player);
54
55 MCNAPI void sendDeathTelemetry(::Actor& owner);
56
57 MCNAPI bool tryRemoveBoss(::Actor& owner, ::Player& player);
58
59 MCNAPI void unRegisterPlayer(::Actor& owner, ::Player* player);
60 // NOLINTEND
61
62public:
63 // constructor thunks
64 // NOLINTBEGIN
65 MCNAPI void* $ctor();
66 // NOLINTEND
67};
Definition Actor.h:116
Definition CompoundTag.h:18
Definition DataLoadHelper.h:20
Definition Player.h:131
MCAPI void sendDeathTelemetry(::Actor &owner)
MCAPI void _sendBossEvent(::Actor &owner, ::BossEventUpdateType type, ::Player *player)
MCAPI void unRegisterPlayer(::Actor &owner, ::Player *player)
MCAPI void broadcastBossEvent(::Actor &owner, ::BossEventUpdateType type)
MCAPI void readAdditionalSaveData(::Actor &owner, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI void resendBossEventData(::Actor &owner, ::Player *player)
MCAPI bool tryRemoveBoss(::Actor &owner, ::Player &player)
MCAPI void * $ctor()
MCAPI BossComponent()
MCAPI void registerPlayer(::Actor &owner, ::Player *player)
MCAPI void handleRegisterPlayers(::Actor &owner)