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ScriptModuleMinecraft::ScriptActorTypes Class Reference

Public Types

using ActorTypesMap

Public Member Functions

MCAPI void add (::Scripting::WeakLifetimeScope &scope, ::std::string const &actorName)

Static Public Member Functions

static MCAPI void bind (::Scripting::ModuleBindingBuilder &moduleBuilder, ::Level const &level)

Public Attributes

::ll::TypedStorage< 8, 64, ::std::unordered_map< ::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorType > > > mActorTypes
::ll::TypedStorage< 8, 8, ::std::reference_wrapper<::Level const > > mLevel
::ll::TypedStorage< 1, 1, bool > mRegisteredTypes

Member Typedef Documentation

◆ ActorTypesMap

using ScriptModuleMinecraft::ScriptActorTypes::ActorTypesMap
Initial value:
::std::
unordered_map<::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorType>>

Member Function Documentation

◆ add()

MCAPI void ScriptModuleMinecraft::ScriptActorTypes::add ( ::Scripting::WeakLifetimeScope & scope,
::std::string const & actorName )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ bind()

MCAPI void ScriptModuleMinecraft::ScriptActorTypes::bind ( ::Scripting::ModuleBindingBuilder & moduleBuilder,
::Level const & level )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: