3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/script_core/lifetime_registry/scripting/StrongTypedObjectHandle.h"
16namespace ScriptModuleMinecraft {
21 using ActorTypesMap = ::std::
22 unordered_map<::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorType>>;
34 ::ll::TypedStorage<8, 8, ::std::reference_wrapper<::Level const>> mLevel;
35 ::ll::TypedStorage<1, 1, bool> mRegisteredTypes;
Definition ScriptActorType.h:20
Definition ScriptActorTypes.h:18
static MCAPI void bind(::Scripting::ModuleBindingBuilder &moduleBuilder, ::Level const &level)
MCAPI void add(::Scripting::WeakLifetimeScope &scope, ::std::string const &actorName)
Definition ModuleBindingBuilder.h:22
Definition StrongTypedObjectHandle.h:8
Definition WeakLifetimeScope.h:12