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IGameServerShutdown Struct Referenceabstract
Inheritance diagram for IGameServerShutdown:

Public Member Functions

virtual void abortPendingGameJoin ()=0
virtual void requestLeaveGame (bool switchScreen, bool sync, ::LeaveGameResourceBehavior resourceBehavior)=0
virtual void requestLeaveThenJoinFriendsWorld (::std::string_view serverId)=0
virtual void requestLeaveGameWithWorldThumbnail ()=0
virtual void requestLeaveGameWithWorldThumbnailThenJoinFriendsWorld (::std::string_view serverId)=0

The documentation for this struct was generated from the following files: