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IGameServerShutdown.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/game/LeaveGameResourceBehavior.h"
7
9public:
10 // virtual functions
11 // NOLINTBEGIN
12 virtual ~IGameServerShutdown() = default;
13
14 virtual void abortPendingGameJoin() = 0;
15
16 virtual void requestLeaveGame(bool switchScreen, bool sync, ::LeaveGameResourceBehavior resourceBehavior) = 0;
17
18 virtual void requestLeaveThenJoinFriendsWorld(::std::string_view serverId) = 0;
19
20 virtual void requestLeaveGameWithWorldThumbnail() = 0;
21
22 virtual void requestLeaveGameWithWorldThumbnailThenJoinFriendsWorld(::std::string_view serverId) = 0;
23 // NOLINTEND
24};
Definition IGameServerShutdown.h:5