◆ isReadOnly()
| virtual bool LevelChunkEventManagerProxy::isReadOnly |
( |
::LevelChunk const & | levelChunk | ) |
const |
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virtual |
◆ setOnChunkLoadedCalled()
| virtual bool LevelChunkEventManagerProxy::setOnChunkLoadedCalled |
( |
::LevelChunk & | levelChunk | ) |
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virtual |
◆ onTickingStarted()
| virtual void LevelChunkEventManagerProxy::onTickingStarted |
( |
::LevelChunk & | levelChunk | ) |
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virtual |
◆ setupRedstoneCircuit()
◆ getClosestPlayerDistanceSquared()
| virtual int LevelChunkEventManagerProxy::getClosestPlayerDistanceSquared |
( |
::LevelChunk const & | levelChunk | ) |
const |
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virtual |
◆ isOwnedByTickingThread()
| virtual bool LevelChunkEventManagerProxy::isOwnedByTickingThread |
( |
::LevelChunk const & | levelChunk | ) |
const |
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virtual |
◆ onTickingStopped()
| virtual void LevelChunkEventManagerProxy::onTickingStopped |
( |
::LevelChunk & | levelChunk | ) |
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virtual |
◆ $isReadOnly()
| MCAPI bool LevelChunkEventManagerProxy::$isReadOnly |
( |
::LevelChunk const & | levelChunk | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onTickingStarted()
| MCAPI void LevelChunkEventManagerProxy::$onTickingStarted |
( |
::LevelChunk & | levelChunk | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $setupRedstoneCircuit()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getClosestPlayerDistanceSquared()
| MCAPI int LevelChunkEventManagerProxy::$getClosestPlayerDistanceSquared |
( |
::LevelChunk const & | levelChunk | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isOwnedByTickingThread()
| MCAPI bool LevelChunkEventManagerProxy::$isOwnedByTickingThread |
( |
::LevelChunk const & | levelChunk | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onTickingStopped()
| MCAPI void LevelChunkEventManagerProxy::$onTickingStopped |
( |
::LevelChunk & | levelChunk | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: