3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/chunk/ILevelChunkEventManagerProxy.h"
18 virtual bool isReadOnly(
::LevelChunk const& levelChunk)
const ;
20 virtual bool setOnChunkLoadedCalled(
::LevelChunk& levelChunk) ;
22 virtual void onTickingStarted(
::LevelChunk& levelChunk) ;
26 virtual int getClosestPlayerDistanceSquared(
::LevelChunk const& levelChunk)
const ;
28 virtual bool isOwnedByTickingThread(
::LevelChunk const& levelChunk)
const ;
30 virtual void onTickingStopped(
::LevelChunk& levelChunk) ;
38 MCAPI
bool $setOnChunkLoadedCalled(
::LevelChunk& levelChunk);
Definition ChunkSource.h:37
Definition ILevelChunkEventManagerProxy.h:11
Definition LevelChunkEventManagerProxy.h:14
MCAPI bool $isOwnedByTickingThread(::LevelChunk const &levelChunk) const
MCAPI void $onTickingStarted(::LevelChunk &levelChunk)
MCAPI void $setupRedstoneCircuit(::ChunkSource &chunkSource, ::LevelChunk &levelChunk)
MCAPI void $onTickingStopped(::LevelChunk &levelChunk)
MCAPI bool $isReadOnly(::LevelChunk const &levelChunk) const
MCAPI int $getClosestPlayerDistanceSquared(::LevelChunk const &levelChunk) const
Definition LevelChunk.h:76