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ActorAnimationControllerStatePlayer & | operator= (ActorAnimationControllerStatePlayer const &) |
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| ActorAnimationControllerStatePlayer (ActorAnimationControllerStatePlayer const &) |
| virtual void | applyToPose (::ApplyAnimationContext const &applyContext, ::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) |
| virtual void | resetAnimation () |
| virtual void | bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &) |
| virtual void | bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &) |
| virtual bool | hasAnimationFinished () const |
| virtual ::std::shared_ptr<::ActorAnimationPlayer > | findAnimation (::HashedString const &friendlyName) |
| virtual::ActorAnimationType | getAnimationType () const |
| virtual::HashedString const & | getRawName () const |
| virtual void | visit (::AnimationVisitor &&dispatcher) |
| MCAPI void | $applyToPose (::ApplyAnimationContext const &applyContext, ::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) |
| MCAPI void | $resetAnimation () |
| MCAPI void | $bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &) |
| MCAPI void | $bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &) |
| MCAPI bool | $hasAnimationFinished () const |
| MCAPI ::std::shared_ptr<::ActorAnimationPlayer > | $findAnimation (::HashedString const &friendlyName) |
| MCAPI::ActorAnimationType | $getAnimationType () const |
| MCAPI::HashedString const & | $getRawName () const |
| MCAPI void | $visit (::AnimationVisitor &&dispatcher) |
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virtual void | buildBoneToPartMapping (::AnimationComponent &animationComponent) |
| MCAPI void | $buildBoneToPartMapping (::AnimationComponent &animationComponent) |
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::ll::TypedStorage< 8, 8, ::ActorAnimationControllerPlayer & > | mOwner |
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::ll::TypedStorage< 8, 16, ::std::shared_ptr<::ActorAnimationControllerState > > | mControllerState |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::ActorAnimationPlayer > > > | mAnimationPlayers |
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::ll::TypedStorage< 4, 4, float > | mStateTime |
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::ll::TypedStorage< 8, 48, ::HashedString const > | mFriendlyName |
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::ll::TypedStorage< 8, 16, ::ExpressionNode const > | mBlendExpression |
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::ll::TypedStorage< 1, 1, bool > | mExpanded |
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::ll::TypedStorage< 1, 1, bool > | mAnimationFinished |
◆ applyToPose()
| virtual void ActorAnimationControllerStatePlayer::applyToPose |
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::ApplyAnimationContext const & | applyContext, |
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::RenderParams & | renderParams, |
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::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & | destBoneOrientationsMap, |
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float | blendWeight ) |
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virtual |
◆ resetAnimation()
| virtual void ActorAnimationControllerStatePlayer::resetAnimation |
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virtual |
◆ bindParticleEffects()
◆ bindSoundEffects()
| virtual void ActorAnimationControllerStatePlayer::bindSoundEffects |
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::std::unordered_map<::HashedString, ::std::string > const & | | ) |
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virtual |
◆ hasAnimationFinished()
| virtual bool ActorAnimationControllerStatePlayer::hasAnimationFinished |
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const |
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virtual |
◆ findAnimation()
◆ getAnimationType()
| virtual::ActorAnimationType ActorAnimationControllerStatePlayer::getAnimationType |
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const |
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virtual |
◆ getRawName()
| virtual::HashedString const & ActorAnimationControllerStatePlayer::getRawName |
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const |
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virtual |
◆ visit()
| virtual void ActorAnimationControllerStatePlayer::visit |
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::AnimationVisitor && | dispatcher | ) |
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virtual |
◆ $applyToPose()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $resetAnimation()
| MCAPI void ActorAnimationControllerStatePlayer::$resetAnimation |
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| ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $bindParticleEffects()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $bindSoundEffects()
| MCAPI void ActorAnimationControllerStatePlayer::$bindSoundEffects |
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::std::unordered_map<::HashedString, ::std::string > const & | | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $hasAnimationFinished()
| MCAPI bool ActorAnimationControllerStatePlayer::$hasAnimationFinished |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $findAnimation()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getAnimationType()
| MCAPI::ActorAnimationType ActorAnimationControllerStatePlayer::$getAnimationType |
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| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getRawName()
| MCAPI::HashedString const & ActorAnimationControllerStatePlayer::$getRawName |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $visit()
| MCAPI void ActorAnimationControllerStatePlayer::$visit |
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::AnimationVisitor && | dispatcher | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $buildBoneToPartMapping()
| MCAPI void ActorAnimationPlayer::$buildBoneToPartMapping |
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::AnimationComponent & | animationComponent | ) |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: