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AnimationComponent Class Reference
Inheritance diagram for AnimationComponent:

Classes

struct  ChildAnimationComponentInfo

Public Member Functions

virtual::ClientAnimationComponent * tryGetClient ()
virtual void visitApplyContext (::brstd::function_ref< void(::ApplyAnimationContext const &) const, void(::ApplyAnimationContext const &)> visitor) const
virtual void initializeClientAnimationComponent (::std::function< void(::ActorAnimationPlayer &)> animationComponentInitFunction)
virtual void ensureClientAnimationComponentIsInitialized ()
virtual void setDirty ()
virtual void updateQueryableGeometryBoneOrientations ()
virtual::Matrix const * getQueryableBoneOrientation (uint64 boneNameHash) const
virtual ::gsl::span<::SkeletalHierarchyIndex const > getSkeletalHierarchiesToProcess () const
virtual float _getActorRenderDeltaTime (::ActorRenderData const &data) const
MCAPI::RenderParams & _prepRenderParamsForActor (::Actor &actor)
MCAPI ::std::shared_ptr<::ActorAnimationPlayer > createAnimationPlayer (::HashedString const &friendlyName, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::Util::HashStringHashGreater > &animationControllerNameStack)
MCAPI void initializeServerAnimationComponent (::Actor &actor, ::std::shared_ptr<::CommonResourceDefinitionMap > animationResourceDefinition, ::std::function< void(::ActorAnimationPlayer &)> animationComponentInitFunction)
MCAPI void serverUpdate (::Actor &actor)
MCAPI::ClientAnimationComponent * $tryGetClient ()
MCAPI void $visitApplyContext (::brstd::function_ref< void(::ApplyAnimationContext const &) const, void(::ApplyAnimationContext const &)> visitor) const
MCAPI void $initializeClientAnimationComponent (::std::function< void(::ActorAnimationPlayer &)> animationComponentInitFunction)
MCAPI void $ensureClientAnimationComponentIsInitialized ()
MCAPI void $setDirty ()
MCAPI void $updateQueryableGeometryBoneOrientations ()
MCAPI::Matrix const * $getQueryableBoneOrientation (uint64 boneNameHash) const
MCAPI ::gsl::span<::SkeletalHierarchyIndex const > $getSkeletalHierarchiesToProcess () const
MCAPI float $_getActorRenderDeltaTime (::ActorRenderData const &data) const

Static Public Member Functions

static MCAPI ::std::atomic< int64 > & mClientFrameIndex ()
static MCAPI ::std::atomic< int64 > & mReloadTimeStampClient ()
static MCAPI ::std::atomic< int64 > & mServerFrameIndex ()
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 16, ::std::shared_ptr<::ActorAnimationControllerStatePlayer > > mCurrentAnimationControllerStatePlayer
::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::ActorAnimationPlayer > > > mComponentAnimationPlayers
::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::ActorAnimationControllerInfo > > > mOwnedAnimationControllers
::ll::TypedStorage< 8, 64, ::std::unordered_map<::HashedString, ::ModelPartLocator > > mModelPartLocators
::ll::TypedStorage< 8, 520, ::RenderParams > mRenderParams
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::ActorAnimationPlayer > > mPlaySingleAnimation
::ll::TypedStorage< 8, 8, void * > mModelRenderControllerCacheWasBuiltFrom
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::CommonResourceDefinitionMap > > mCommonResourceDefinitionMap
::ll::TypedStorage< 8, 8, ::std::unordered_map<::HashedString, ::HashedString > const * > mParticleEffectMap
::ll::TypedStorage< 8, 64, ::std::function< void(::ActorAnimationPlayer &)> > mAnimationComponentInitFunction
::ll::TypedStorage< 8, 24, ::std::vector<::AnimationComponent::ChildAnimationComponentInfo > > mChildAnimationComponents
::ll::TypedStorage< 8, 64, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > > mBoneOrientations
::ll::TypedStorage< 1, 1, bool > mAnimationComponentInitialized
::ll::TypedStorage< 4, 4, ::AnimationComponentGroupType > mAnimationComponentGroupType
::ll::TypedStorage< 8, 8, ::AnimationComponentID > mOwnerUUID
::ll::TypedStorage< 8, 8, int64 > mLastUpdateFrame
::ll::TypedStorage< 8, 8, uint64 > mLastReloadInitTimeStampClient
::ll::TypedStorage< 1, 1, bool > mApplyAnimations
::ll::TypedStorage< 1, 1, bool > mNeedToUpdateQueryableBoneOrientations

Member Function Documentation

◆ _prepRenderParamsForActor()

MCAPI::RenderParams & AnimationComponent::_prepRenderParamsForActor ( ::Actor & actor)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ createAnimationPlayer()

MCAPI ::std::shared_ptr<::ActorAnimationPlayer > AnimationComponent::createAnimationPlayer ( ::HashedString const & friendlyName,
::ExpressionNode const & blendExpression,
::std::set<::HashedString, ::Util::HashStringHashGreater > & animationControllerNameStack )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ initializeServerAnimationComponent()

MCAPI void AnimationComponent::initializeServerAnimationComponent ( ::Actor & actor,
::std::shared_ptr<::CommonResourceDefinitionMap > animationResourceDefinition,
::std::function< void(::ActorAnimationPlayer &)> animationComponentInitFunction )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ serverUpdate()

MCAPI void AnimationComponent::serverUpdate ( ::Actor & actor)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mClientFrameIndex()

MCAPI ::std::atomic< int64 > & AnimationComponent::mClientFrameIndex ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mReloadTimeStampClient()

MCAPI ::std::atomic< int64 > & AnimationComponent::mReloadTimeStampClient ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mServerFrameIndex()

MCAPI ::std::atomic< int64 > & AnimationComponent::mServerFrameIndex ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tryGetClient()

MCAPI::ClientAnimationComponent * AnimationComponent::$tryGetClient ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $visitApplyContext()

MCAPI void AnimationComponent::$visitApplyContext ( ::brstd::function_ref< void(::ApplyAnimationContext const &) const, void(::ApplyAnimationContext const &)> visitor) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $initializeClientAnimationComponent()

MCAPI void AnimationComponent::$initializeClientAnimationComponent ( ::std::function< void(::ActorAnimationPlayer &)> animationComponentInitFunction)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ensureClientAnimationComponentIsInitialized()

MCAPI void AnimationComponent::$ensureClientAnimationComponentIsInitialized ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setDirty()

MCAPI void AnimationComponent::$setDirty ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $updateQueryableGeometryBoneOrientations()

MCAPI void AnimationComponent::$updateQueryableGeometryBoneOrientations ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getQueryableBoneOrientation()

MCAPI::Matrix const * AnimationComponent::$getQueryableBoneOrientation ( uint64 boneNameHash) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getSkeletalHierarchiesToProcess()

MCAPI ::gsl::span<::SkeletalHierarchyIndex const > AnimationComponent::$getSkeletalHierarchiesToProcess ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_getActorRenderDeltaTime()

MCAPI float AnimationComponent::$_getActorRenderDeltaTime ( ::ActorRenderData const & data) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** AnimationComponent::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: