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| virtual void | onSignalReceive (::BlockSource ®ion, ::BlockPos const &vibrationSourcePos, ::GameEvent const &gameEvent, ::Actor *, float, uint, ::Actor *) |
| virtual bool | isValidVibration (::GameEvent const &gameEvent) |
| virtual bool | shouldListen (::BlockSource &, ::GameEvent const &, ::GameEventContext const &) |
| MCAPI | AllayVibrationConfig (::Actor &actor, ushort) |
| MCAPI void * | $ctor (::Actor &actor, ushort) |
| MCAPI void | $onSignalReceive (::BlockSource ®ion, ::BlockPos const &vibrationSourcePos, ::GameEvent const &gameEvent, ::Actor *, float, uint, ::Actor *) |
| MCAPI bool | $isValidVibration (::GameEvent const &gameEvent) |
| MCAPI bool | $shouldListen (::BlockSource &, ::GameEvent const &, ::GameEventContext const &) |
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virtual void | onSerializableDataChanged (::BlockSource ®ion) |
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virtual bool | canReceiveOnlyIfAdjacentChunksAreTicking () const |
| MCAPI void | $onSerializableDataChanged (::BlockSource ®ion) |
| MCAPI bool | $canReceiveOnlyIfAdjacentChunksAreTicking () const |
◆ AllayVibrationConfig()
| MCAPI AllayVibrationConfig::AllayVibrationConfig |
( |
::Actor & | actor, |
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ushort | ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ onSignalReceive()
◆ isValidVibration()
| virtual bool AllayVibrationConfig::isValidVibration |
( |
::GameEvent const & | gameEvent | ) |
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virtual |
◆ shouldListen()
◆ $ctor()
| MCAPI void * AllayVibrationConfig::$ctor |
( |
::Actor & | actor, |
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ushort | ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onSignalReceive()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isValidVibration()
| MCAPI bool AllayVibrationConfig::$isValidVibration |
( |
::GameEvent const & | gameEvent | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $shouldListen()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** AllayVibrationConfig::$vftable |
( |
| ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onSerializableDataChanged()
| MCAPI void VibrationListenerConfig::$onSerializableDataChanged |
( |
::BlockSource & | region | ) |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $canReceiveOnlyIfAdjacentChunksAreTicking()
| MCAPI bool VibrationListenerConfig::$canReceiveOnlyIfAdjacentChunksAreTicking |
( |
| ) |
const |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: