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Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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AllayVibrationConfig.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/WeakEntityRef.h"
7
#include "mc/world/events/gameevents/VibrationListenerConfig.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
Actor
;
12
class
BlockPos
;
13
class
BlockSource
;
14
class
GameEvent
;
15
struct
GameEventContext
;
16
// clang-format on
17
18
class
AllayVibrationConfig :
public
::VibrationListenerConfig
{
19
public
:
20
// member variables
21
// NOLINTBEGIN
22
::ll::TypedStorage<8, 24, ::WeakEntityRef> mActor;
23
// NOLINTEND
24
25
public
:
26
// prevent constructor by default
27
AllayVibrationConfig();
28
29
public
:
30
// virtual functions
31
// NOLINTBEGIN
32
virtual
void
onSignalReceive(
33
::BlockSource
& region,
34
::BlockPos
const
& vibrationSourcePos,
35
::GameEvent
const
& gameEvent,
36
::Actor
*,
37
float
,
38
uint,
39
::Actor
*
40
)
/*override*/
;
41
42
virtual
bool
isValidVibration(
::GameEvent
const
& gameEvent)
/*override*/
;
43
44
virtual
bool
shouldListen(
::BlockSource
&,
::GameEvent
const
&,
::GameEventContext
const
&)
/*override*/
;
45
// NOLINTEND
46
47
public
:
48
// member functions
49
// NOLINTBEGIN
50
MCNAPI
AllayVibrationConfig
(
::Actor
& actor, ushort);
51
// NOLINTEND
52
53
public
:
54
// constructor thunks
55
// NOLINTBEGIN
56
MCNAPI
void
*
$ctor
(
::Actor
& actor, ushort);
57
// NOLINTEND
58
59
public
:
60
// virtual function thunks
61
// NOLINTBEGIN
62
MCNAPI
void
$onSignalReceive
(
63
::BlockSource
& region,
64
::BlockPos
const
& vibrationSourcePos,
65
::GameEvent
const
& gameEvent,
66
::Actor
*,
67
float
,
68
uint,
69
::Actor
*
70
);
71
72
MCNAPI
bool
$isValidVibration
(
::GameEvent
const
& gameEvent);
73
74
MCNAPI
bool
$shouldListen
(
::BlockSource
&,
::GameEvent
const
&,
::GameEventContext
const
&);
75
76
77
// NOLINTEND
78
79
public
:
80
// vftables
81
// NOLINTBEGIN
82
MCNAPI
static
void
**
$vftable
();
83
// NOLINTEND
84
};
Actor
Definition
Actor.h:116
AllayVibrationConfig::$shouldListen
MCAPI bool $shouldListen(::BlockSource &, ::GameEvent const &, ::GameEventContext const &)
AllayVibrationConfig::$ctor
MCAPI void * $ctor(::Actor &actor, ushort)
AllayVibrationConfig::$onSignalReceive
MCAPI void $onSignalReceive(::BlockSource ®ion, ::BlockPos const &vibrationSourcePos, ::GameEvent const &gameEvent, ::Actor *, float, uint, ::Actor *)
AllayVibrationConfig::$isValidVibration
MCAPI bool $isValidVibration(::GameEvent const &gameEvent)
AllayVibrationConfig::$vftable
static MCAPI void ** $vftable()
AllayVibrationConfig::AllayVibrationConfig
MCAPI AllayVibrationConfig(::Actor &actor, ushort)
BlockPos
Definition
BlockPos.h:14
BlockSource
Definition
BlockSource.h:72
GameEvent
Definition
GameEvent.h:8
VibrationListenerConfig
Definition
VibrationListenerConfig.h:14
GameEventContext
Definition
GameEventContext.h:14
src
mc
world
actor
npc
allay
AllayVibrationConfig.h
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for LeviLamina by
1.16.1